Progress continues at a good pace for Vault 24. The past week has seen me focusing on the Reactor level, which was added in version 0.3. Now in version 0.4 it is fully detailed, lacking only a final dynamic clutter sweep, optimization, and navmeshing. With this version the Entrance level has also been optimized, and several small changes and fixes have been made to a number of other levels.
The Reactor Level
I started by trying to emulate a bit of the layout and arrangement of some of the default Bethesda reactors. However, there was not much to those really, so from there I had to start getting creative. I tried to add a lot of machinery, pipes and control panels/consols, in an attempt to portray what a vault of this size's reactor and reactor level might actually look like. The result I think is a very rich environment, that meshes with the other levels, but certainly looks and feels unique. I will let the screens speak for themselves.
Next update will focus on the Waterworks level, and will continue the task of optimization. I am also mulling the idea of making a Laboratory level.