Variants Arsenal is a mod which adds news units to every class, allowing them more strategic and tactical options. Each unit is unique in some way, or offers novel mechanics which are unlike anything you've seen before.
Last Updated 9/20/15 @ 8:30 EST The Full Version of the Variants Arsenal Mod. It includes 2 new units for each class currently.
Last Updated 9/20/15 @ 8:30 EST
New Unit - Youtube.com
The Variants Mod adds an arsenal of new units to each class's lineup, granting them powerful new tools to decimate their enemies. Each new unit does something radically different than the base units, and each class gains new playstyles as a result.
This is a work in progress, an as such tooltips and descriptions are not functional yet. Units and abilities ARE functional though, so feel free to download and give it a try. This mod will be updated regularly(especially on weekends) with new units, balance changes, and usability fixes. I *will* listen to and consider feedback, no matter what, so please feel free to comment or complain as needed.
Current Units:
Druid
Hunter - > Arcane Archer
Changes from a regular archer into a sniper with powerful single shots and Seeker
Hunter -> Skirmisher
Gains slightly boosted melee stats, and a short ranged attack that does more damage and can be used while engaged in melee. Also gains Throw Net.
Rogue
Scoundrel -> Alchemist
Loses many abilities in order to gain the deadly Alchemist's Fire ability.
Assassin -> Swashbuckler
Loses Assassins's Strike in order to gain Pass Wall and Sprint, along with some minor changes.
Dreadnought
Engineer -> Grenadier
Loses Fire Blunderbuss in order to gain powerful AoE grenades which cause bleeding and disorient enemies.
Musketeer -> Iron Legion
Loses Fire Musket, but gains a shield, melee damage, and fire blunderbuss. Type is changed to Infantry.
Theocrat
Martyr -> Monk
Loses ranged attack and absorb pain, but gains ki blast, and martial arts.
Ki Blast is a new ability which nukes in a short range for spirit damage, and consumes no action points.
Crusader -> Vanguard
Gains a powerful aura which effectively blesses all adjacent units.
"Gains" the slowed status permanently, making it extremely difficult to position with and maneuver.
Warlord
Berserker -> Feral Berserker
+4 damage, but has a chance after each attack to go berserk, becoming equally dangerous to friends and foes alike.
Mounted Archer -> Heavy Cavalry "Cataphract"
MANY changes to the unit. Ranged attacks are switched to the much weaker heavy crossbow. Loses sprint and 4 movepoints, but gains Martial Arts, Tireless, Armored, and a slight bump to stats.
Sorcerer
Apprentice -> Conjurer
Loses most of its abilities, but gains the ability to summon "Lightning Sprites" every round. Lightning Sprites will decay after 3 rounds. Sprites hit for lightning damage in melee, are incorporeal, are permanently hasted, and have a small mini chain lightning spell they can use.
They also gain "Bestow Star Blades", which grants the star blades buff to a unit once per battle.
Phantom Warrior -> Mage Slayer
Has many stat changes, which make it much weaker to physical and much stronger against elemental. It also gains 3 new abilities, which involve the manipulation of buffs and debuffs to power itself up before releasing a devastating wave of magical energy onto enemies.
Necromancer
Reanimatory -> Bone Weaver
Loses Inflict Despair
Loses Raise Corpse
Gains Summon Unstable Cadaver, which generates a cadaver for the duration of the battle without needing a corpse. This cadaver will disappear after the battle ends.
Gains Stitch Cadaver, which generates cadavers at the cost of maximum hp.
Banshee -> Desecrater
Loses Wail of Despair
Loses Phase
Gains Desecrate. A new ability which grants all nearby undead bonus damage and massive spirit resistance for one turn. This ability also employs custom particle effects for the ability itself, and for desecrated units.
Changelog:
9/20/15-2
TONS of changes. Lighting Sprites have been overhauled. Conjurers have received substantial buffs and no longer require 3 action points to summon.
Mage Slayer have gained a new ability to dispel negative effects off of allies to heal itself.
Arcane Archers are now tier 2, have slightly increased defense and hp, and increased cost.
Fire Arcane Bow has had its damage increased by 35%, and no longer requires 3 action points to fire.
Skirmisher Throw Tomahwawks has had its damage output buffed substantially, and has had its cost reduced to 65 gold.
Others small balance tweaks and bug fixes have been released as well.
9/20/15
Monks no longer have Meditation, but have now gained a new ability: Ki Blast.
Ki Blast is a short range spirit nuke which consumes no action points.
9/19/15-2
Feral Berserkers damage reduced by 2.
Tigran Feral Berserkers have lost pounce.
Feral Berserkers now have a much higher chance to go berserk.
Grenadier ranged damage increased by 7.
Grenadier hp increased by 6.
Iron Legion type reverted to archers.
Iron Legions now gain several upgrades at each model, including defender at bonze, and projectile resistance at gold.
Vanguard slow changed to only cost 8 move per hex, instead of 12.
Vanguard aura changed from +2/+2 to +4/+4
Monks have lost defensive strike.
Bone Weavers have gained a new stitch cadaver ability, which allows them to summon cadavers at the cost of hp.
Bone weavers have lost their ranged attack.
9/19/15
Added the new Mage Slayer, a variant on the Phantom Warrior which is unlike any unit you've seen before.
9/18/15
Added new Necromancer unit. The Desecrater
Fire Shard Cannon now has custom particle effects.
9/17/15-2
Fixed Tigran Iron Legion Name
Changed Visuals for Vanguards
Changed Visuals for Monks
Updated Text for warlords and theocrats units and abilities
9/17/15
Hotfixed Shard Cannon(Wasn't working due to broken link)
Changed Conjurer Visuals
Changed Bone Weaver Visuals
Updated Text for all sorcerer, necromancer, and dreadnought units and abilities
9/16/15
Small Hotfix due to visual complaints
Changed Iron Legion weapon visuals to be more racially and thematically appropriate
Changed Grenadier visuals to make them more distinct from Engineers
Changed Feral Berserkers weapon to make them more distinct from Berserkers
9/13/15
Added and fixed descriptions for all rogue and hunter units and abilities.
Added Throw Net to all Skirmishers.
9/11/15-2
Added 3 new units, the Skirmisher, Conjurer, and Bone Weaver for Druid, Sorcerer, and Necromancer respectively.
9/11/15
Removed DLC requirements from mod.
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