Valiant is a MBF megawad for Doom II featuring 32 new maps spanning 5 themed episodes. Each map is designed to be played from a pistol start, but some effort has been made to support continuous play as well.
There are two kinds of difficulty: There is challenge and there is spam.
Sadly Valiant never breaks out of its most common theme: oh you are trapped with 10 Pyro Knights or a Cyberdemon in a very small room. Do something!"
It gets tiresome after a while. The (insanely) fast imp projectiles make dodging them in close spaces absurdly hard. And close spaces seems to be the favourite kind of rooms this wad has to offer.
I came here with a solid expectation. I did not quite expect the Back To Saturn X I/II kind of gameplay, but something solid (believe me or not, I am a good player).
And while I like the new weapons and monsters the gameplay just gets very tiresome after a while... spam, spam, spam.
It's not a bad wad, apart from gameplay it does have some interesting things to offer. But gameplay is the most important part and argueably it is broken and repetitive. With hardly any room to explore or navigate through.