The playstation game Vagrant Story was amazingly unique and professional. Its story was spectacular, its gameplay perfect, its graphics amazing (especially for the playstation). I really liked the idea it used for battles, and decided to try to replicate it in Quake. Basically, when the player decides to attack, everything around him pauses, and a gridded circle expands to show his attack range. When he selects an enemy, things remain frozen, except he attacks the enemy and the enemy rears back from the blow. If the player hits the button at just the right time during the attack, he'll do a second attack, called a chain move. He can keep on doing this until he mis-times the next attack. When the attack is over, or the enemy dies, the rest of the game unfreezes and the player and enemies are able to continue on as normal. The same system happens when an enemy attacks a player, but the enemy cannot do chain attacks...

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