The Unreal Tournament SDK is a collection of hardcoded Engine Enhancements for Unreal Tournament that aim to update that wonderful old game so that both gamers and level designers/mod developers may enjoy this fine game just a bit longer. It is completely Open Source, free for noncommercial use. While I know that Unreal Engine 4 is the current state of the art incarnation of the Unreal Engine this project has become a more or less private project just for fun. After a 4 year break (coding nothing since 2014) I'm lookng forward to continue the project and release the next update in 2018. So yes... it's active again, after I had a time of hardship these last years.

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Report RSS UTSDK January Beta Preview 5 (Post Processing) (view original)
UTSDK January Beta Preview 5 (Post Processing)
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DaveW
DaveW

An ability to do curves adjustments would be cool, especially if you could set zones for each adjustment and fade between them (as you left one zone, into another I mean)

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UT99_Shadow Author
UT99_Shadow

Yeah, probably, but for now it's a constant effect and relies on Open GL Blending.

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UT99_Shadow Author
UT99_Shadow

Oh I forgot to say that the user may change the strength of the effect by changing the brightness of the input color... so it's possible to implement fade effects.

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Description

One of the possible new effects for Post Processing: a Negative Post Processing Filter.

Left: with Filter
Right: w/o Filter

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