UT40K: The Chosen Although 40K players and other Mod Teams may not have herd about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light. We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the UT3 engine. While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade. We are devoted to remaining as close to the publish code rules as we possibly can, to the point where we have implemented both the JAM system, for the Terminator Assault Cannon, and a fully functional vehicle damage system, complete with Front, Side and Rear armour values and features all of the ways of disabling a vehicle (e.g. Crew Stunned, Weapon Destroyed, Immobilised and all the others) We have two mostly functional races available; The Imperium's...
ok just a quick video of a map i'm working on, not much but i just wanted to show a little something.
anybody think it's worth while me continueing with it
yea it would be cool if the ground was all chaos like, the buildings were fully accessible and yo could run between them shooting it out in the halls or on the chaos planes lol.
not sure about that, having to much could really hit the frame rate but i'll see what i can put in
DAMN your chapel is nicer then mine ..
I have to keep my poly count below 5,000 for OFP game engine.
So I had to make my Chapel in 4 sections .. (2,300 polys each)
FL-FR, RL-RR
In testing so far I have been able to get multi-levels and a CATWALK at top ...
I hope you can get the same .....
I also LOVE your other buildings , the one with the walk way from building1 over to building2
LFH
OFPWH40K mod team
I know I have seen this video b4 and I know its a old video .. but I am watching nothing but BLACK screen and your voice ...