UT40K: The Chosen Although 40K players and other Mod Teams may not have herd about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light. We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the UT3 engine. While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade. We are devoted to remaining as close to the publish code rules as we possibly can, to the point where we have implemented both the JAM system, for the Terminator Assault Cannon, and a fully functional vehicle damage system, complete with Front, Side and Rear armour values and features all of the ways of disabling a vehicle (e.g. Crew Stunned, Weapon Destroyed, Immobilised and all the others) We have two mostly functional races available; The Imperium's...
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UT40k Design Documentation | Locked | |
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Sep 27 2009 Anchor | |
UT40k Design Documentation
Core Statement Features Class System 1. Load map 2. Select Race (Faction) also select enemy (still in discussion, race choices might be relative to map) 3. Select Group (HQ, Elites, Troops, Fast Attack, Heavy Support) 4. Select Troop (how many choices depends on group) 5. Select Weapon (most troop types have at least 2-3 choices) Races Sub-races Control Scheme 1) Sized right Vehicles will also need to be animated. This includes shooting animations, driving/skimming/walking animations aswell as vehicle destruction or death animations. These animations should be good to look at, aswell as realistic to the Warhammer universe. Vehicles will also need to have all codex systems in place. This will require coding. Vehicle Codex systems refer to the ways to immbolise/destroy/damage a vehicle and includes but is not limited to; crew stunned, weapons destroyed, vehicle immobilsed, as well as front, rear and side armour values. Maps Make sure all maps have relevant names, and have preview pictures included. Also make sure any 3d party content creators are credited for their creations in the mod/map. Weapons 1) Sized right Weapons should have proper and correct shooting animations so as to look orginal and unique. Their shooting animations should be as close to the Warhammer 40 000 shooting animations as possible. Weapon secondary fires will be discussed at a later date. Characters/player models 1) Sized right Characters in the mod should have relevent and accurate movement and jumping animations and actions. They should be relevant to each race's unique characteristics, and should be unique. Movement styles should be obtained from the Warhammer 40 000 universe and should be created accordingly, avoiding copyright issues ofcourse. Each character should also have multiple sets of armour to use and preview in the character creation option screen of UT3. Gametypes Stock ut3 gametypes should be removed from the gametype selection list, and UT40k gametypes put in as replacements. This will help set the mood of the mod, as well as ensure originality. Any UT40k gametypes should also have custom preview pictures and not use stock ut3 gametype preview pictures. Current gametypes to be included(open to discussion): Menu's/UI's Edited by: biggest_kid |
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Oct 28 2009 Anchor | |
that reads a lot better than mine, great job --
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Oct 28 2009 Anchor | |
Why thank you. Got any suggestions? Anything i missed? -- Looking for a mod team? You're in luck. Check out our mod page. |
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Nov 17 2009 Anchor | ||
Sorry for being off-topic and unrelated to the mod like that, but I gotta ask this. |
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Nov 17 2009 Anchor | |
in our old (UT2004) mod we had SpaceMarines + ChaosMarines + Eldar and Tyranid Invasion --
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Dec 13 2009 Anchor | ||
The balance was really the main issue of Rival Species. As soon as a new race was added, it screwed up the balance for everything. |
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Dec 13 2009 Anchor | |
i think a lot of mod makers miss the point, GW has been balancing the races for over 20 years, if we can keep close the thier thinking we'll be ok. btw i've been playing the Table Top game for over 17 years so i know the rules + game play faily well --
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Dec 13 2009 Anchor | ||
Not only that, but we have an eternity to get this done. We wont have to sacrifice polish for content if we take a little longer and make sure it's all good |
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