UT40K: The Chosen Although 40K players and other Mod Teams may not have herd about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light. We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the UT3 engine. While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade. We are devoted to remaining as close to the publish code rules as we possibly can, to the point where we have implemented both the JAM system, for the Terminator Assault Cannon, and a fully functional vehicle damage system, complete with Front, Side and Rear armour values and features all of the ways of disabling a vehicle (e.g. Crew Stunned, Weapon Destroyed, Immobilised and all the others) We have two mostly functional races available; The Imperium's...

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"To Do" List (Games : Unreal Tournament 3 : Mods : UT40K: The Chosen : Forum : General : "To Do" List) Locked
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biggest_kid
biggest_kid Modeler, Texturer, Mapper
Oct 25 2009 Anchor

Here is UT40K's "To Do" List.

This will be changed, updated and altered after each beta/build release. If you see anything that is missed out, please come forward with it.

Tasks to be included in next build/beta: 01/12/2009
-Implement shooting animation/effects for flame thrower
-Implement new shooting tracer effects for bolter weapons
-Implement new shooting animation/tracer effects for Necron gauss rifle, Ork shooter, Tau carbine, Eldar shuriken catapult
-Reposition gun camera's(gun positions) for Necron Guass flayer and Eldar shuriken catapult
-Fix Turrets hovering above the ground
-Fix lascannon beam offset
-Fix "Weapon" gun's muzzle flash
-Fix Space Marine Seargent's picture
-Reposition camera of SM Rhino
-Fix seating position of characters in Eldar Jetbike

General Tasks
-Get class system up and running
-Edit custom gametypes to replace weapons and vehicles so mutators don't have to be used to do it
-Implement new music (menu and in-game)
-Create new, custom shooting sounds
-Ensure all vehicles are properly animated
-Add seating spots to transport vehicles such as the Rhino and Landraider
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Edited by: biggest_kid

Oct 25 2009 This post has been deleted.
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Oct 31 2009 Anchor

Hey Guys, I am interested in joining your mod team, and I read you really dont have a help wanted page, I am a pretty good modeler, I was interested in doing some weapons or vehicles if you guys needed them? And I am pretty good at creating materials and using Kismet inside ut3. And apologies in advance if this is the wrong place to be posting this.

biggest_kid
biggest_kid Modeler, Texturer, Mapper
Oct 31 2009 Anchor

PM'ed you with the correct place to put this.

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