UT40K: The Chosen Although 40K players and other Mod Teams may not have herd about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light. We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the UT3 engine. While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade. We are devoted to remaining as close to the publish code rules as we possibly can, to the point where we have implemented both the JAM system, for the Terminator Assault Cannon, and a fully functional vehicle damage system, complete with Front, Side and Rear armour values and features all of the ways of disabling a vehicle (e.g. Crew Stunned, Weapon Destroyed, Immobilised and all the others) We have two mostly functional races available; The Imperium's...

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Dome house questions (Games : Unreal Tournament 3 : Mods : UT40K: The Chosen : Forum : Modelling / Skinning : Dome house questions) Locked
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biggest_kid
biggest_kid Modeler, Texturer, Mapper
Jan 21 2010 Anchor

Hey guys i have been working more on my calderis map set recently and have hit a little snag. I have been modeling a civilian house and i am having trouble figuring out how to unwrap it without getting seams.

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Got any suggestions?

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Ministry_3D
Ministry_3D Modeler, Painter, Mapper
Jan 23 2010 Anchor

Just put the seams in places where they would occur naturally. Do the dome as one shell, and the doors and windows as their own shells.

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biggest_kid
biggest_kid Modeler, Texturer, Mapper
Jan 24 2010 Anchor

What do you mean as a shell?

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Ministry_3D
Ministry_3D Modeler, Painter, Mapper
Jan 25 2010 Anchor

Each group of UVs is commonly referred to as a shell. I'm not sure how it works in max (yet), but in maya you can layout UVs from just a selection of faces at a time. So in your case, you would layout the UVs for 1 window at a time, then the door, then the outside faces of the dome, and then the inside faces of the dome. Then arrange each shell onto the positive uv coordinate space. This will cause seams inbetween the shells, but that's a good natural place for them to occur.

Let me know if you need me to elaborate further.

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biggest_kid
biggest_kid Modeler, Texturer, Mapper
Jan 26 2010 Anchor

Ahhh ok i get it, yeah you can do that in 3ds max too, ill try it and post back here with my results.

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