MonsterHunt
In MonsterHunt you go on coop missions with fellow players to discover the secrets of the ..argh.. I dunno :D
DefendYourFlag
In DefendYourFlag you have to defend your flag from waves of incoming monsters that are trying to steal your flag! Just add RBTTInvasion to the CTF gametype and you're set to go :)
WebAdmin
Also a VERY important feature is the WebAdmin interface. Server admins can no easily administrate their invasion servers! Add or remove waves with a couple of clicks, add monsters to the table, or change wave configurations!
3 New Monsters
Not to forget are the 3 new monsters that come with RBTTInvasion
- IceSlime - Freezes you on touch, also when you touch their goo!
- FireSlime - These hot lava blobs will have you on fire in no time!
- ScarySkullGhost - The more wicked and faster brother of ScarySkull!!
Be sure to check out our Wiki on how to install and such: Code.google.com
Changelog 88 -> 335
Monsters:
New monster: IceSlime
New monster: FireSlime
New monster: ScarySkull Ghost
Put ScarySkull on fire
Configurability:
WebAdmin Interface
Monsters have a MonsterID now
Configurable: monster name is set in the MonsterTable
Configurable: monster health multiplier (per wave setting)
Configurable: monster health (per monster setting)
Configurable: death messages for monsters
Tweaks:
Full compatibility with EasyRPG
FallbackMonster added, if a monster isn't found, it'll spawn the FallbackMonster
Pure bosswaves are possible by leaving MonsterNum blank or setting WaveLength to 0
When an Admin resurrects a person, he/she will see a message
Resurrect messages go into the console
"is OUT!" messages go into the console
Monsters clean up their LinkedReplicationInfo when killed
MonsterTable moved to mutator class (RBTTInvasionMutator)
Monster count on the HUD
Multiple 'mutator added/removed' messages on screen
Mapmakers can specify where monsters should spawn (Playerstarts/Pathnodes/NavigationPoints)
Bugfixes:
Bots don't spawn as DemoGuy anymore
Fixed several Accessed None's
MiningBot doesn't drop it's weapon anymore
Bosswaves doesn't crash game anymore when spawning unknown monster
Monsters to don't move over anymore when switching maps
No more annoying bots randomly joining in online play!
GameTypes:
=MonsterHunt=
Create and play coop maps with interesting storylines!
-Kismet: RBTTMonster Factory
-Kismet: EndGame node
-Kismet: PlayerCount node
-Kismet: SetHealth node
-Kismet: Monster Resizer node
=DefendYourFlag=
Defend your flag from waves of incoming monsters that are trying to steal your flag!
All you have to do for this, is use RBTTInvasion with CTF as the gametype
Enjoy!!
Be nice if I could download RBTTInvasion Rev335 mod but when I click on the download button it goes to some, well whatever games those are. Very annoying and disapointing.
Don't know about that, when I click download it immediately starts downloading
how do I install mods cooked for the PC on the PS3? is there something I can use to convert it?
You can't. Larger mods like these don't usually run on the Ps3.
Weird, I think i have recieved Build 237 or something. Ut3 sais lower than 250 when i go to the mutator menu o.o
So is the setup for PS3 any different then the instruction on the txt. file?
FakeTruth, is there any option of turning off the beep noise radar when you are looking for monsters? it kind of annoys me, no offense man. I love your mod. it's awesome. I know this Mod is a bit old but would be glad if you respond on this. Thank you very much :)