Defend yourself along side other players against hordes of invading monsters. A highly configurable Unreal Tournament 3 Invasion mutator made by RoseBum ThinkTank
I know it's been quite a while since last release, but we didn't do nothing in that time! This new version has many new features and bugfixes.
Get it while it's hot! Rbthinktank.com
Three new monsters come bundled with UT3 Invasion Rev 335: First, the two elemental Slimes: IceSlime and FireSlime. The elemental Slimes are pretty much the same as regular Slimes, but both have their special element powers. IceSlimes will freeze you when they touch you, and when you kill them they explode in a shower of ICE COLD goo that will instantly create ice shards when they hit something. If you walk over the ice cold goo you will also be frozen. When you're frozen you will move slower for a limited time. FireSlimes will put you on fire with their hot as lava bodies. When you kill them they will leave traces of lava all around, be carefull not to touch it as it will set you on fire as well! When you're on fire you will gradually take damage over a certain amount of seconds.
And then there's the ScarySkullGhost. It's ScarySkull's faster brother, that's all there's to it actually. We also upgraded the ScarySkull with some cool fire emitters, he looks pretty sweet now.
A very important feature in this release is the web admin interface. Any server administrator can now easily do tasks from the web admin where before they would normally have to stop the server and edit a .ini file.
Here are the web admin features summed up:
MonsterHunt is a special gametype that is built in UT3 Invasion. With MonsterHunt, map makers can make maps with missions and monsters will try to stop you from accomplishing that mission. A MonsterHunt map can be played with all gametypes, depending on what the map needs. It just needs ONE simple actor places in the map to make it a MonsterHunt map. If you're interested in creating MonsterHunt maps, check out this Wiki page: Code.google.com
For this game, all you have to do is run a CTF game with Invasion mutator. The monster's team flag will be locked, and you need to protect your flag from incoming waves of monsters, making sure they never score.
Monsters have a MonsterID now and the MonsterTable is moved to the RBTTInvasionMutator header, so if you are using an old ini file, be sure to overwrite it with the newer one supplied in the download. You can also set the monster's name in the ini file as well, this way you're not bound to whatever the people that made the monster want it to be. When a person is resurrected, they will see a message saying who resurrected them. The res messages and the OUT messages go in the console now, so you can later see who died or who resurrected you. The number of monsters alive are now shown in the top right corner of the screen. Map makers can specify where monsters should spawn, for more info on this click here
Because we want people to enjoy UT3 Invasion to the fullest, and not get a headache figuring out how to set it up, we've created a Wiki on the Google...
Yesterday we already put this on the Epic forums and today it reaches ModDB! After the last release I haven't wrote any news here, so this article is...
The first release of the UT3 Invasion Mutator by RBTT! This version is preconfigured with 8 waves and 7 monsters displaying the possibilities of just...
Okay guys, here it is! Revision 335 our 4th beta release of RBTTInvasion !! With many new features such as MonsterHunt, DefendYourFlag, a WebAdmin interface...
Third release of the RBTT UT3 Invasion Mutator. Again, with more features, content, fixes and TWO EXTRA MONSTERS! Click read more for changes list...
The second release of the RBTT UT3 Invasion Mutator, with lots of fixes and additional features. Read more for more info.
I'm not able to have thia working on a dedicated server. I followed the instructions and I'm able to connect to the server. The game start and I Can see the radar and invasione HUD. But no monster spawn, I've tried in any way but I wasn't able to have it working
This is not working for me. There are no new game modes, if i add the mutator in ctf then the radar and game mode is working but no monsters are coming.
The bad news is that, on ctf (and vctf) maps this mutator still doesn't work. You can load it, but no thing will happen Use it in deathmatch, teammatch, or warfare maps. The good news is that, if you installed the Titan pack, you can still play Invasion mutatpor on ctf and vctf maps, just play them in "greed" game mode and not in ctf/vctf. I tried and it works awesome. (Gubbubu)
Can someone tell us if this will work or is for the PS3? I mean we are in the PS3 section but no clue if the creator put it in the proper section.
Can you make this for PS3?
Wait... this is for PS3, right?
can you play this mod on any map, as in form the game?
Yes
I think you should make a mod like serious sam !
big lvls and a lot of monsters !!!
Can someone tell me why I'm having only one type of "monsters" >.>? And actually they are not monsters but Iron Guard ...