URWLNV Ultimate Edition v2.0 is the successor of Nevada Skies URWLified v7.15. This mod is a mod which attempts to make lighting more realistic then vanilla. The main goal of this mod is to make a weathermod that is like URWLified, but with the scripting capabilities of URWLENB-FO3 and at the same time be compatible with ENB configs. There are 38 weathers in the mod, they can be enabled/disabled individually in the Climates. There are 8 special moods, 14 clear/cloudy weathers, 12 cloudy/overcast weathers and 4 rainy/snowy weathers. All weathers have unique clouds, half of them are made from 6000px source photographs out of my Nikon D3200. All DLC's have a plugin to change their weather into URWLNV's weather (Dead Money still has a very dark red ambient and skies and no scripted weather !)

Add file Report URWLNV Ultimate Edition v2.0
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URWLNV_Ultimate_Edition_v2.0.rar
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Full Version
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Marcurios
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109.17mb (114,477,554 bytes)
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11,125 (3 today)
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510bc92047f7690e4fd9b6608ee7d131
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Description

URWLNV Ultimate Edition v2.0 is the successor of Nevada Skies URWLified v7.15. This mod is a mod which attempts to make lighting more realistic then vanilla.***** The main goal of this mod is to make a weathermod that is like URWLified, but with the scripting capabilities of URWLENB-FO3 and at the same time be compatible with ENB configs. So you can play with this mod without ENB, and with ENB, and also with ENB with nightvision support.***** There are 38 weathers in the mod, they can be enabled/disabled individually in the Climates. There are 8 special moods, 14 clear/cloudy weathers, 12 cloudy/overcast weathers and 4 rainy/snowy weathers. Rainy/Snowy weather can be enabled/disabled in the climate and can be enabled/disabled to appear scripted.***** There are a bunch of OPTIONAL extra's in the installer like better moon textures, sunglare, less glowing dust meshes, a weather forcing plugin, new nightsky and a plugin to enable the weather in Project Brazil.

Preview
URWLNV Ultimate Edition v2.0
Comments
Jedix98
Jedix98

May I inquire as to how you got night vision working in your enb preset? This has been bugging me a lot lately, because I've been looking for an enb preset that has support for night and thermal vision, and Blackout doesn't really fit my taste.

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Marcurios Author
Marcurios

i enabled #Applygamecolorcorrection in enbeffect.fx, but if you just enable this in for instance Midhrastic the entire ENB gets messed up, so you have to configure and re-tweak the entire ENB to get a desired result.

So it's not a question of simply enabling #Applygamecolorcorrection, and most of the time a "regular" ENB config stops working anyway if you just enable it.

So it needs to build from the ground up for the most part.

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mp150
mp150

(I've posted this under one of the screens and didn't think it won't appear here so you probably haven't noticed it)

Congrats, Marcurios. Looks very realistic, the weather variety is far better than with NSkies Urwl. I only need a little bit of time to adjust myself to the new version since the old urwl is more colorful and I've been using that for a long time now but in any case I'll stick with this one ;) The latest enb version is also a big plus, the performance hit seems smaller than with previous enbs. The weather menu is very simple with many options, the night brightness and the ability of using the Night vision makes it so much better. I've never asked you about this but why is there no N.vision version for Fo3?

No cons so far...the only slight glitch happens when I switch from enb to the ordinary setup (shift + f12) and some trees/grass models (I believe they are from the Wasteland Flora mod) become a blurry image that dissapears after 3 seconds or so.
Also I've noticed that unlike the Fo3 version the SSAO doesn't work well with a custom sunglare. But the SSAO makes a much bigger impact on a picture here than in fo3 in my opinion so my decision is clear.

I wish you only the best and hope you'll kick out of beta soon.

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Marcurios Author
Marcurios

Thanks.

Color/saturation can be added by installing The Imaginator.
Since the ENB keeps ISM's active all those mods will work.

There will be a version for FO3 but that will take some time, cause i first need to do some stuff for Project Brazil now, otherwise i'll never come round to that, and i promised those guys to retexture the world and do their weather and sound, so i'll have my hands full for the moment.

I don't use the wasteland flora mod cause those meshes don't play well with ENB, i have my own flora mod, so i wouldn't know about that.

i used ENB wrapper .161 with FO3, but the final version will use .216 or higher, that would take care of the SSAO and also the transparency problems.

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ForgedinBronze
ForgedinBronze

Marcurios I'm really digging the weather so far. Glad that you're going to add dust storms later on b/c I would love to experience it (and have it affect NPCs ability to see you too, which would be cool).
So I was wondering if you could combine all the DLC esps into ONE esp, for people who have all DLCs, like mua (and most everyone) :). Load orders are a precious thing (I was actually thinking of uninstalling b/c there's 5 esps and 1 esm I have to use) and condensing 4 down to 1 is always good. Let me know!

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Marcurios Author
Marcurios

Not in BETA stage.
If i'm ready i will make a merged esm for people who have the New Vegas Ultimate edition.
But doing that now would force me to make a merged esm every time i make a new version, and that is just too much unnecessary work, would cost me to much precious time.

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Guest
Guest

Hi Marcurios, I am using ENB .216 Injector because my game crashes with any kind of wrapper ENB, and I am getting the transparent buildings, especially in the strip. Is this because I am using the Injector version?

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Marcurios Author
Marcurios

you should ask this at the ENBSeries forums, i'm not an expert on ENB errors.
But from what you tell me it sounds like you have Anti Aliasing or Water Displacement enabled in the Fallout Settings app.
Disable those two.

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honglong17
honglong17

Macurios, can i ask, this, i don't know why but when i use your mod, everything become....how to say "too bight ?", i mean i can;t see the sky , i wonder did i set up something wrong, ,i set the screen effect on Bloom

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Marcurios Author
Marcurios

It only works with HDR.
The mod itself also works with bloom, but the ENB needs HDR.
And that's the way it should be played, i have not tested the mod itself with bloom, nobody plays with bloom anymore.

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Guest
Guest

I'm loving this so far. Using it with the ENB, which I like a lot except for the grain effect in the DoF. I thought it was really noticeable in the sky if you were looking straight ahead and not up. But I was able to get rid of that by changing the following lines in the enbeffectsprepass.fx file
float NoiseAmountDay=0.0;
float NoiseAmountNight=0.0;
float NoiseAmountInterior=0.0;
I love the weather. The clouds look fantastic.
Great weather mod, great ENB!
Gambit77

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Marcurios Author
Marcurios

Thanks, the next version will be even better.

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Guest
Guest

I recently downloaded URWL and tested a few areas on a new character.Everything looked great, the only issue I had was when I entered the Divide, where the original game had this sandstorm effect and dust seemed to impair visibility.With URWL the horizon is crystal clear and the the dust storms look out of place.

Obviously it comes down to personal preference but for me the whole area lost its ominous/desolation feel.

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Marcurios Author
Marcurios

Then you could have disabled the clear weathers while you where there, i did not built this possibility in the mod for nothing.
Be a little inventive please instead of playing on with nice weather you do not want..
Personally i kinda dislike it when people do not think a bit.
I built in all these options because people asked me to, and now they're not using it..sigh..

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chiknnwatrmln
chiknnwatrmln

Hi Marcurios,

I just upgraded from Nevada Skies URLWified to this and this is a big step forward. Good work. I'm not sure if you're still working on this but if you added in sandstorms and even more weathers that would be awesome.

I'm also using the provided preset, but I have an issue with it. For some reason the shadows are super dark, and the detailed shadow effect is messed up. What I mean is the detailed shadows look like they are getting cut off, for example a shadow of my character might just be a leg or two and his torso.

As for the dark shadows, it is much more pronounced indoors. I've tried messing with the lighting settings (I'm no newbie to ENB presets) but no matter what I do the areas with light have just about perfect lighting, but the dark areas are pitch black. This may sound good (and is great for caves, etc) but the transition is very quick, for example in the Mojave outpost the areas in front of the two windows are nice and bright, but the area in front of the door between them is pitch black.

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chiknnwatrmln
chiknnwatrmln

I got the issue fixed, and the shadow glitch is just a problem with ENB.

Anyway, please let me know if you are still working on this. What you have so far is a great foundation.

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lonewanderer518
lonewanderer518

Chiknnwtrmln cut off the shadows in your game launcher

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Marcurios Author
Marcurios

foundation ?
i spend more then a year to make this mod.

i'm currently making my own game in Unity.
maybe someday, if Project Brazil is finished, i don't know yet.

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chiknnwatrmln
chiknnwatrmln

Not belittling your work, I saw you had planned on adding more content and figured this mod would be even better with it.

Regardless, thanks for the response.

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Marcurios Author
Marcurios

I understand, but since modding isn't bringing any food to the table, i diverted my attention to the real work and make game assets that do reward me, and at the same time make a game from that too, i am a very poor guy so i need income.
So i don't think i will get back to modding any time soon.

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chiknnwatrmln
chiknnwatrmln

No worries, do what you gotta.

Hopefully I'll see some of your mods for Fo4, whenever that gets released.

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Brigand231
Brigand231

Thanks for the 2.0 update. You know I can't play without this. Hope all is going well for you.

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Marcurios Author
Marcurios

You're welcome Brigand.

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