The classic Age of Empires – revived in HD! UPatch HD is the unofficial (HD) patch for Age of Empires: The Rise of Rome - HD resolution, HD quality interface graphics, hundreds of bug fixes, new gameplay options and many other enhancements.

Report RSS UPatch HD 1.1 Beta2 released!

The second fully functional Beta of the unofficial patch for Age of Empires: The Rise of Rome! Custom resolutions, over 150 bug fixes and more!

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UPatch HD 1.1 Beta2 released!

Download page at AOE Heaven

New settings in Beta2Windowed mode

UPatch is unofficial update (user patch) for Age of Empires: The Rise of Rome, which includes custom resolutions (up to 1920x1200), over 150 bug fixes, new gameplay options and other enhancements. The Beta version is intended for testing and reporting problems, but it is fully functional and has most of the features of 1.1. For more detailed information about the changes, visit the forum thread.

Beta2 comes with a lot of new features and improvements.

Highlights:
- UPatch now supports German, French, Spanish, Portuguese and Italian!
- Windowed Mode: it allows you to play the game in a window.
- New Path Finding option: "Very High" is now default.
- New Starting Resource option added - "Low": 150 Food, 150 Wood, 0 Stone, 0 Gold.
- "High" starting resource option changed: 1000 Food, 1000 Wood, 500 Gold, 500 Stone.
- Improved mini map colors.
- Prey animals and Berry Bushes are now visible on mini map (as light green dots).
- Random Maps: increased Gold/Stone and many other improvements.
- All archers have 7% slower reload.
- Chariot Archers -10 HP (now 60, instead of 70).
- Babylonians, Assyrians and Shang get Heavy Transports.
- Some other civilization/unit balance changes.
- A lot of new bug fixes and improvements (small example below).

BugfixesBugfixes

The full changelog is posted here.

Comments
Guest
Guest

nice!

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roman9441
roman9441

my favorite game

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SeriousToni
SeriousToni

What does new pathfinding mean?

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aoe_scout Author
aoe_scout

The pathfinding improves unit movement - when you task units and they have obstacles in their path (for example forests, buildings), the game must decide how to avoid them.

Units can't be resized, you can use lower resolution if they look too small.

For more info visit the forum thread, a lot of things are explained there. ;)

Reply Good karma+2 votes
SeriousToni
SeriousToni

Maybe you could resize the units / buildings too :x

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That_Gal
That_Gal

Great work with the latest Beta, aoe_scout! I look forward to the finished mod!

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kisdalton
kisdalton

Nice! Thanks!

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