Unsung, a World War I adventure in Wolfenstein 3D, lets you slog through the trenches in true pixelated FPS fashion. Along the way as you fight through the German trenchs as an Allied Trench Raider in an attempt to disable a crucial German Artillery Bunker, you had better watch out for machine gun nests, flamethrowers, poison gas, and an army of soldiers out to kill you.
Based off Wolf4SDL code, Unsung is a stand alone mod which does not require dosbox to run on Vista or Windows 7. With new graphics, sounds, levels, and weapons, prepare for a whole new Wolfenstein 3D experience.
Duralumin Wind started off as one of a number of random small projects I was making in gamemaker in the winter of 2015. At the time I hand not done any coding in nearly three years after wrapping up Unsung in January of 2013. It was during the summer of 2015 that I had slowly gotten back into modding and making games, spending time making a few levels in Quake 2 while mucking around in the free versions of construct, unity and gamemaker.
It was a youtube tutorial by HeartBeast (check him out on twitter or youtube if your into gamemaker), that introduced me to using 2d primitives in gamemaker, that served as the impetus to make an actual game. Playing with 2d primitives and demo I made while learning about them was what would latter become Duralumin Wind. Below is a picture from of what would latter become Duralumin Wind.
Ironically the screen shot doesn't show any of the 2d primitives. Today this is what the project looks like. The basic visual layout remains the same, but nearly everything else, art and code, was changed since those early builds.
In the future I'll post some more about the making of Duralumin Wind.
The wait is over, Unsung is back. Now with improved controls and more pixelated art.
Bothered by the odd controls? Wish their were cross hairs? Do not give up hope, read more to find out about new improvements and more...
Unsung, the first Wolfenstein 3d mod that lets you slog through the trenches of WWI in true pixelated style, is out!
Source code for both PC and Dreamcast versions of Unsung. You will have to figure out how to compile the files by your self.
Incomplete port of Unsung v1.1 for Dremcast. Contains all files necessary to run mod. To play burn disc image to CD-R and place in Dreamcast. For additional...
Unsung v1.1 for PC. Contains all files necessary to run mod, no installation required. To play unzip files and run unsung.exe. For additional info check...
Note this an older out of date version of Unsung. It is recommended that you download and play v1.1, this is kept here simply as a sort of archive of...
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well, that's good ... But why is everything so damp ... strange levels with trees and caves ... some levels are very short, others monotonous ... There is an atmosphere of its own. Only everything is very dark and it is difficult to see anything. The journey is very short. The flamethrower boss is boring and annoying ... The main weapon is a rifle, not easy to use.
Every time I tried to play Unsung in Debug Mode, the game would crash. Did the creator do this on purpose to discourage cheating? Is there a way to play in debug mode?
As best I can recall debug mode was never used or tested during development, so at some point during development it probably got broken. Having said that it has been more than a few years since I last looked at the code for the project, so I'm not sure.
Any plans for ECWolf conversion?
Zaratul there are no plans to port Unsung to ECWolf. However if somebody else would like to port it they can.
I'm still enjoying it. Its one of the games for ww1 i like.
Tracking this. Will check it out as soon as I leave "work" :)
how do I get these controls for normal wolf4sdl?
This deserves way more reviews, ratings and comments. Awesome looking, its so rare to see a great mod come out on a old game.
Any news of when the Dreamcast port will be coming out?
The port is still being worked on, but some of the bugs are taking longer than expected to iron out. So as for when? Well, hopefully soon.