Unreal Demolition is being designed to showcase some of the most exciting vehicle combat available. The game can be described as something as simple as just driving around. However, the modes it covers make it much more than that.
The game features some of your favorite vehicles from Unreal Tournament 3, as well as others you've never seen before. You’ll see everything from hectic demolition derby style events, to deathmatch in vehicles, to vehicle soccer, sumo wrestling, and more.
Happy demolition!
Things have been busy as of late, but I have managed to get a few things done on the mod since the last posting.
UI Improvements Continued
As mentioned in the last update, I was doing a lot of work on the UI to make it more complete for the mod. This process was completed with some help by the rest of the team. We now have splash screens, a main menu/front end map, gametype and map screenshots in the menus, and loading screens all completely tailored to Unreal Demolition. Although we've kept some things the same as UT3, such as the settings menus, and the in-game HUD elements, we've only kept those things that we feel fit in with the mod anyway. Overall, the mod now feels more like its own game, rather than an extension of UT3.
UT3 Patch 2.0 Fixes
UT3 Patch 2.0 brought a lot of really good changes to the table as far as mods go, but it unfortunately broke a few things with regards to the 1.3 -mod switch. These issues have all been fixed for the upcoming patch, and should result in an easier process of installation and execution of the mod for the end user. If you're having issues running the last Unreal Demolition release with 2.0, this will all be fixed in the upcoming release.
Overall, this was the biggest reason for the delay of the next release. Rather than release the next version of the mod back in January when it was more or less ready, I figured I should just wait for the new UT3 patch, and include more fixes.
New Gametype - King of the Hill
A UD fan emailed me the suggestion to include some form of King of the Hill in the next release, so that's just what I'll be doing. Basically, the mode is as follows:
The mode is based on the Classic Demolition ruleset, so the regular chaos of that mode will be present, just with a bit of a twist by including the KotH mechanics.
Anyhow, I'm trying to push for a final release of this version within the next week or two, so stay tuned, and feel free to email us if you have any comments or suggestions.
Dan Weiss
Producer - Unreal Demolition
Small progress update on the work since the last release of Unreal Demolition.
The MSUC Phase 2 build of Unreal Demolition 2 now available, featuring new modes, new maps, and more excitement than ever.
UD had a strong showing in the MSUC Phase 1. More updates to come in the next few weeks.
Unreal Demolition 2's first release completed to coincide with Phase 1 of the Make Something Unreal Contest.
Unreal Demolition is being designed to showcase some of the most exciting vehicle combat available. The game can be described as something as simple as...
Unreal Demolition 2 - Public Release 2 (MSUC Phase 2)
I've download it, played it and found it extremely nice. Congratz you've done an awesome job. All those 3 gameplay types are amazing.
I'll give you a 10 - just promise that you'll give us more maps and custom vehicles. The gameplay is already perfect
More vehicles, more maps, more gametypes are all upcoming. What this release allowed us to do is get the core gameplay in place for the vehicles themselves. From here, we can now expand on what we have and go crazy.
Luckily for me, I've managed to assemble a team of extremely talented individuals, who like me on the last Unreal Demolition, are working on their first mod, and are eager to see what can really be done. I've also got Kyle Mulligan now working on maps (he did Docking Bay and Proving Grounds in the current release), so there can only be more great things coming in the level design area.
Nice to hear that. Can't wait!
files being uploaded now, they will be up shortly. also, for those of you who wish to play over the weekend, I'll be floating in and out of the server periodically after I catch up on some sleep.
files finished uploading here, just waiting for authorization....website being updated next
will be uploading shortly....taking a break to catch some food...mod is submitted to the MSUC and is at least for now unofficially downloadable on FilePlanet here: Fileplanet.com
ran into a few cooking issues needless to say....fixed them (presumably) and doing final testing now.
This mod looks awesome man !
i was just wondering is this goner be available for PS3??
I haven't really decided if I'm adding PS3 support yet. I don't have a PS3 on hand to test out mods, so my hands are kind of tied at this point. I'm doing some things in configuration files to support additional controls on the vehicles, so off hand I don't really know how well that would work on a PS3. Certainly if I can find some testers with PS3s, I may try and get out a simultaneous PS3 version.
As you can see, screens are up and work is getting going. Got a few people helping me out to hammer out some of the finer details, and I'm hoping it should be tweaked well by the time the Make Something Unreal contest deadline happens on June 26th. Either way, I'll be releasing something on that day, so keep tuned for more stuff as that deadline gets closer.
Been a bit busy with school....more updates soon