Unreal Demolition is being designed to showcase some of the most exciting vehicle combat available. The game can be described as something as simple as just driving around. However, the modes it covers make it much more than that. The game features some of your favorite vehicles from Unreal Tournament 3, as well as others you've never seen before. You’ll see everything from hectic demolition derby style events, to deathmatch in vehicles, to vehicle soccer, sumo wrestling, and more. Happy demolition!

Report RSS So here's my plans....

I've been kind of busy, but things are still going.

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I've been rather busy lately, but production of Unreal Demolition is progressing, if not a bit slower than I would have liked.  At this point, I'm beginning final testing of network components.  Of course, I don't own a dedicated server myself, so I'm doing all testing through a local dedicated server.  I'm anticipating this phase being completed in a few weeks. 

That being said, in one of the latest runs of emails through the UT3 mod list, it's been noted that Epic is looking into Total Conversion support for UT3 in a future patch.  At this point, I'm going to take a wait and see approach to this.  If it looks like the patch containing this support is not too far off, I'll hold off on release of UD, and simply take the time to test the game more.  At this point, without the TC support, I've been doing a lot of glorious hacks that I would rather not be using, and I think that TC support will in the end result in a much tighter codebase on my end, and a much cleaner release on the user end.

If it looks like the patch will be farther off than I want, I'll figure out something as a test release.  At this point, I don't have any maps done anyway.  I am not a level designer, and really have no skills necessary to be one, so I'll mostly be spending extra time getting together playable maps once the code base is done.  If a test release is indeed the way that it looks to be going, I'll put together one map per gametype for some sort of public testing.

Anyhow, that's how things are going here.  Hopefully I'll be able to get some gameplay footage up soon, but we'll see how things go. :)

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