Unreal Demolition is being designed to showcase some of the most exciting vehicle combat available. The game can be described as something as simple as just driving around. However, the modes it covers make it much more than that. The game features some of your favorite vehicles from Unreal Tournament 3, as well as others you've never seen before. You’ll see everything from hectic demolition derby style events, to deathmatch in vehicles, to vehicle soccer, sumo wrestling, and more. Happy demolition!

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I've gotten quite a few things complete since the last update.

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I've gotten quite a few things complete since the last update.

At the top of the list is the completion of as much of the vehicle framework as is possible at this point.  The player is now forced into the vehicle at spawn.  They can use the PSI features, including jumping and boosting.  The only things left to complete are the stunt features.  However, this will have to wait for Epic to release some sort of way to implement custom controls (as well as a UT2004 style mod folder structure, one can hope).

A few gametypes have also been completed.  Head to head and Team Classic Demolition are both prototyped and working well.  Final adjustments need to be completed on the damage system, but the game is working there.  Also working is my personal favorite, Sumo mode.  This time around, I've turned off all damage on the vehicles, so the only way to kill your opponent is to shove them off of the level.  Both modes only have giant box levels though, so no media is realistically ready.  I'll try completing some maps sometime along the week, but my level design dkills are pretty much non-existant, so we'll see how that goes.

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