The Unofficial LE2 Patch is a comprehensive bugfix mod for Mass Effect 2 Legendary Edition, by Team Pyjak.

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Changelogs for Updates - including new fixed, new files included and files updated.

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Changelog - 0.9.2


Citadel Hub

  • Additional line restored during the interview with Khalisah Al-Jilani for Shepards who were only moderately successful in the LE1 interview (requires ULE2P to be installed when LE1 save is imported.)

Omega Hub

  • Zaeed will no longer disappear from his recruitment location just before you leave the corridor.
  • Corrections to various news items which play correctly on other hubs or are exclusive to Omega.

Normandy Hub

  • Email from Lorik Qui’in will now trigger for all appropriate decision paths in LE1 (requires ULE2P to be installed when LE1 save is imported.)

Overlord DLC

  • Broken security camera wwisepair objects fixed.

Lair of the Shadow Broker DLC

  • Liara will now shoot and use powers when in cover (with thanks to Meteora.)
  • Corrected bug in 0.9.1 that would prevent music from playing during Liara's visit to the Normandy.

Miscellaneous

  • News items referencing research conducted on Nirali Bhatia’s body, and Shepard’s Pinnacle Station record have been restored (requires ULE2P to be installed when LE1 save is imported; Pinnacle Station news item requires playing LE1 with the Pinnacle Station DLC mod.)

Utility

  • Several LE1 bools are now imported for use in LE2, please see the relevant article.

New Files


Files Added to 0.9.2


These files were not present in previous versions of the patch. LOC* refers to all localised versions of a file. None of these files have patch dependencies. Overriding these files will cause lost fixes but shouldn't cause serious additional problems.

BioA_Unc1Base3_200PrimeRoom
BioA_Unc1Base3_250PrimeHall
BioA_Unc1Base3_300Cabins
BioA_Unc1Base3_400GethER
BioA_Unc1Base3_500PuzzleRoom
BioA_Unc1Base4_110Hanger
BioA_Unc1Base4_120PuzzleLab
BioA_Unc1Base4_130ServerRoom
BioD_Exp1Lvl1_710Cutscene2
BioD_Exp1Lvl2_100Carchase
BioD_Exp1Lvl4_Stage2
BioD_Exp1Lvl4_Stage3
BioD_OmgHub_LOC*
BioD_Unc1Base1_100Landing
BioD_Unc1Base1_190CafeLoad
BioD_Unc1Base1_200Cafe
BioH_Liara_00
BioP_Exp1Lvl5
BioP_Unc1Base3

Files Updated in 0.9.2

These files were present in previous versions of the patch, and have been updated to include additional fixes. Dependencies are listed in square brackets.

Where dependencies are listed, these have not changed since the last version of the patch, so using files built on previous versions of the patch will cause the loss of new fixes, but should not lead to brand new bugs. For the use of vanilla files please consult the main article on File Dependencies.

BioA_Unc1Base2_200EndBase
BioD_Exp1Lvl1_600LiaraReveal
BioD_OmgHub [other patch files]
BioD_Unc1Base1_150Entrance
BioD_Unc1Base1_180DishCtrl
BioD_Unc1Base2_00Narrative [tfc]
BioD_Unc1Base2_01Narrative
BioS_Exp1Lvl5
BioP_Unc1Base1 [.tfc]
BioP_Unc1Base2
BioP_Unc1Base4 [.tfc]

************

Changelog - 0.9.1


Citadel Hub

• Dark Star Advertisement actors will no longer turn their backs to the camera under certain circumstances.

Illium Hub

• Bar owner’s reaction to Conrad Verner adjusted for consistency with ambient dialogue (0.9 bugfix).

Omega Hub

• Further fixes to missing props and misaligned light sources.

Tuchanka Hub

• Guards near the landing pad have guns correctly attached.
• Racht’s comments about Urz following Shepard will fire at appropriate times.
• Ambient audio from the Krogan tussling on the upper level with only fire when those Krogan are present.
• Enabled additional bugged streaming state in the medical centre.

Normandy Hub

• Additional prop corrections in the Kitchen/Medbay area.
• Tali’s line about upgraded shields will now trigger correctly.
• Jack’s comment about the fate of the Collector Base will trigger consistently.
• Fixed crash to desktop when talking to Jack (French language only, 0.9 bugfix)
• Grunt’s comment about the fate of the Collector Base will only trigger once.
• Fixed misaligned camera angles during EDI’s exposition about Cerberus’ resources and structure.
• Researching Probes and Fuel upgrades will no longer be inverted on the hologram in the CIC.
• Disco chair in the bar area now consistently rainbow-coloured.
• Removed datapad incorrectly added to Zaeed’s quarters (0.9 bugfix).
• Glass and wood reflections now rendered in 2k in line with reflections elsewhere in the game.

Prologue

• Ashley’s hair will no longer clip through her helmet
• Cerberus scientist will not rise from the grave after being killed by a mech (0.9 bugfix)

Freedom's Progress

• Restored missing junk at the shuttle landing site.

Freedoms Progress

Collector Ship

• M-98 Widow image will display correctly on the mission results screen.
• Further corrections to audio filters and camera angles when EDI reveals the fate of the protheans (English and Italian language only, 0.9 bugfix)

Suicide Mission

• Fixed possible softlock if Samara is not in the party (0.9 bugfix)
• Correction to material used by the damaged Normandy in when picking up Shepard (0.9 bugfix).

Recruitment Missions

• [Garrus] Additional corrections to props, architecture, lighting channels, blocking volumes, wrongly assigned materials, streaming corrections to fix vistas, unlit NPCs and NPC pop-in.
• [Garrus] Dialogue wheel will not refer to Morinth instead of Mordin when choosing a squadmate to defend Garrus (French only).
• [Mordin] Restored alternate debrief line from Jacob if Mordin is recruited last.

Loyalty Misisons

• [Jack] Two-way mirror reflections rendered at 2k in line with reflections elsewhere in the game.
• [Jacob] Lighting corrections during debrief scene.
• [Legion] Post-loyalty mission dialogue no longer allows inconsistent progression of Legion’s regular conversation track (in line with other squadmates)
• [Miranda] Correction to floating datapad screen.
• [Samara] If not in the squad, Samara will leave Diana’s apartment, as she says she will, to meet Shepard at Afterlife.
• [Samara] Fixed autosave so that Samara does not need to be approached before entering the club.
• [Thane] Thane’s lines will not be subtitled as “Shepard” at the end of the catwalk sequence.
• [Thane] Corrections to floating and clipping props, missing datapad screens, and additional NPC materials corrections.
• [Zaeed] Corrections to floating and poorly lit props.
• [Zaeed]Fixed flames appearing before the explosion during the first confrontation with Vido.

N7 Missions

• [Abandoned Mine] Missing datapad screen restored.
• [Blue Suns Base] Corrected position of sinking corpse.
• [Blood Pack Base] Fixed missing lighting channels on datapads.
• [Hahne-Kedar Facility] Fixed more sunken corpses.
• [Imminent Ship Crash] Fixed sunken corpses and ensured their heads did not blink in and out of existence on approach.
• [Strontium Mule] Fixed floating computer consoles and datapads and misaligned medigel dispensers.
• [Wrecked Merchant Freighter] Corrections to floating and poorly lit props.

Overlord DLC

• Corpse no longer stuck in a wall.

Lair of the Shadow Broker DLC

• Corrections to numerous floating and clipping props and screenless datapads in Liara’s apartment.
• Sekat no longer changes appearance after death.
• Prevented non-English localisations from skipping sections of the cutscene following the Shadow Broker’s defeat.
• All of Liara’s facial animations and sound effects will now play correctly when playing as Female Shepard.
• Non-English subtitles will no longer break when zooming into or moving to the next surveillance video.
• Music from the Shadow Broker’s ship will not play during Liara’s cabin visit.

Arrival DLC

• Corrected subtitled speaker names during the final evacuation at the comm relay.
• Corrected poorly-fitted windows.

Project Firewalker DLC

• Medigel dispenser alignment issues fixed on Zeona.

Miscellaneous

• Default Male Shepard’s neckline will no longer clip with the Capacitor Armor torso.
• Standardised resolution and framerate of screens and holograms throughout the game, to meet Legendary Edition remaster defaults.
• Corrections to the material used by Ashley’s hair (0.9 bugfix)
• Flashbang Grenade VFX now rendered in 1080p.
• Alliance Shuttle model is no longer incorrectly labelled the Kodiak UT-47.
• Additional typos.

Omitted from 0.9 Changelog in Error

• Corrections to broken floor materials and meshes during the Overlord DLC.
• Grunt will now recall Shepard’s response to Uvenk during his loyalty mission, and respond accordingly after returning to the Normandy.

New Files


Files Added to 0.9.1

These files were not present in 0.9. None of these files have patch dependencies. LOC* refers to all localised versions of a file.

BioA_CitAsL_110
BioA_Exp1lvl1_100Apartment
BioA_Arvlvl3_110ShepardLabRoom
BioA_JunCvL_210MirrorWest
BioA_ArvLvl1_605PrsnKenson
BioA_N7BldInv2_100
BioA_N7Spdr2_300
BioA_N7Spdr2_400
BioA_N7Spdr3_300
BioD_N7Spdr1_500
BioA_N7VIQ1
BioA_Nor_105
BioA_Nor_110
BioA_OmgGrA
BioA_OmgGrA_123BlueHall
BioA_OmgGrA_124BlueRoom
BioA_OmgGrA_201_AlamoOnly
BioA_OmgGrA_304BaseGarage
BioA_OmgGrA_305UtilityHi
BioA_OmgGrA_304BaseGarage
BioA_OmgHub400_barhall
BioA_ProFre_101Landing
BioA_ZyaVtl_310Gate
BioA_ZyaVtl_320FireHouse
BioD_ArvLvl1_600PrsnLwr
BioD_Arvlvl3_210
BioD_Arvlvl3_220
BioD_Arvlvl3_230_Mainframe
BioD_ArvLvl4_200_Lab
BioD_ArvLvl4_300_Entrance
BioD_ArvLvl5_100_Spacewalk
BioD_ArvLvl5_300_ComTower
BioD_CitHub_DLC_500Thief
BioD_CitHub_Embassy
BioD_EndGm1_310Huddle
BioD_EndGm2_410HoldTheLine.pcc [not changed since 0.9e hotfix]
BioD_Exp1Lvl1_250AtriumAirlk
BioD_Exp1Lvl1_600LiaraReveal
BioD_Exp1Lvl4_Stage1
BioD_Exp1Lvl4_Stage2_Out_LOC*
BioD_Exp1Lvl5_Dossier_LOC*
BioD_JnkKgA_300Labs
BioD_KroHub_100MainHub_LOC_INT
BioD_KroHub_103LoadTunnel
BioD_N7Mmnt8_200
BioD_N7Mmnt10_100
BioD_N7VIQ1
BioD_Nor_110DebriefLeadVixen
BioD_OmgGrA_411CDFLancers
BioD_OmgHub_460MwL_Victim
BioD_PtyMtL_310RoadA
BioD_PtyMtL_320Storage
BioD_PtyMtL_330RoadB
BioD_PtyMtL_350LoadingBay
BioD_QuaTlL_502MainLab
BioD_RprGtA00
BioD_ShpCr2_170HubRoom2
BioD_ShpCr2_200Normandy
BioD_SunTlA_202BaseCamp
BioD_TwrAsA_050ShuttleRide
BioD_TwrVxL_203MazeCombat01
BioD_Unc1Base4_100Cerbase
BioD_Unc1Base4_200Virtual
BioD_Unc1Base4_220GethLab
BioD_Unc1Base4_300VICore
BioD_Unc1Base4_310BossFight
BIOG_HMM_ARM_SHP_R
BioH_SelectGUI
BioP_ArvLvl2
BioP_ArvLvl3
BioP_Exp1Lvl1
BioP_Exp1Lvl2
BioP_Exp1Lvl4
BioP_N7BldInv2
BioS_Exp1Lvl5
SFXPower_KasumiUnique_Player

Files Updated in 0.9.1

These files were present in 0.9, and have been updated to include additional fixes. LOC* refers to all localised versions of a file. Dependencies are noted in square brackets. For dependencies other than .tfc, files built on 0.9 will continue to function. Fixes will be lost but no new bugs should be introduced.

For files where the dependency is the .tfc, it was unfortunately necessary to recompact the patch .tfc file for 0.9.1. This means all files with texture dependencies are on this list, and files built on 0.9 must be updated or there will be broken texture references. We have plans to avoid the need to do this again in future.

To help, we have provided exact export references so that mod devs can clone the export data rather than rebuilding their files from scratch. For a majority of files, the texture reference is the only update to the file and updating this is all that’s needed. Where the .tfc is noted as a dependency along with “other edits”, we have still provided the export number since this is the most critical issue to address in order to prevent broken textures, but there are other changes in the files as well.

BioA_EndGm1 [.tfc – export 64]
BioA_EndGm1_100 [.tfc – export 1055]
BioA_Nor_200
BioA_Nor_230
BioA_Nor_310 [not changed since 0.9b hotfix]
BioA_OmgHub300_barone
BioA_ProFre_500IlluMan [.tfc – export 821]
BioA_ProFre_501Reveal [.tfc – export 1945]
BioD_CitAsL [.tfc – export 8834 & other edits]
BioD_CitAsL_230Store
BioD_CitAsL_240ClosedMarket [.tfc – export 3816]
BioD_CitGrL_300MeetTheMole [.tfc – export 9500]
BioD_CitHub
BioD_CitHub_200MainRoom
BioD_CitHub_300UpperWing
BioD_CitHub_310Lounge [.tfc – export 2795]
BioD_CitHub_400LowerWing
BioD_CitHub_420LowerSouth
BioD_EndGm1_115IllusiveConv (update)
BioD_EndGm2_200Factory [.tfc – export 9965 & other edits]
BioD_EndGm2_430FinalDecision
BioD_EndGm2_440Normandy
BioD_Exp1Lvl1_100Apartment [.tfc – exports 6481 - 6482 & other edits]
BioD_Exp1Lvl1_200Leadup [.tfc – export 6957]
BioD_Exp1Lvl5_100Stronghold
BioD_HorCr1_201Village_A [.tfc – export 3927 & other edits]
BioD_HorCr1_303AshKaidan
BioD_JunCvL_100Landing
BioD_JunCvL_102MorgueStairs
BioD_JunCvL_202HoldingCells
BioD_JunCvL_204MainCell [.tfc – export 5148]
BioD_KroHub_100MainHub
BioD_KroHub_104MedLab
BioD_KroPrL_275trans [.tfc – export 3986]
BioD_N7BldInv2_100
BioD_N7Mmnt4
BioD_N7NorCrash [.tfc – exports 6318 - 6325]
BioD_N7Spdr2
BioD_N7VIQ3_200
BioD_Nor_101Cockpit_LOC*
BioD_Nor_104aCommIM
BioD_Nor_110DebriefLeadVixen_LOC* [.afc]
BioD_Nor_113DebriefProfessor_LOC*
BioD_Nor_115DebriefConvict_LOC*
BioD_Nor_221ConflictMiranda_LOC*
BioD_Nor_250Henchmen_LOC* [.afc]
BioD_Nor_350Henchmen_LOC*
BioD_OmgGrA_109BlueSunsHall
BioD_OmgGrA_202Wave2 [other patch files]
BioD_OmgHub_500DenVIP
BioD_OmgPrA_103Apartment5 [.tfc – export 2197]
BioD_ProCer_200Catwalk [not changed since 0.9a hotfix]
BioD_ProFre_500Warhouse [.tfc – export 9377]
BioD_ProFre_501Veetor
BioD_ProNor
BioD_PtyMtL_300Vault
BioD_PtyMtL_510CDResolution [.tfc – export 4650]
BioD_QuaTlL_500TheAlarei
BioD_ShpCr2_200Normandy_LOC_INT [not changed since 0.9e hotfix]
BioD_ShpCr2_200Normandy_LOC_ITA [not changed since 0.9e hotfix]
BioD_TwrHub_502LiaraIntro
BioD_TwrHub_604LoungeStair1_LOC*
BioD_Unc1Base1_150Entrance
BioD_Unc1Base1_180DishCtrl
BioD_Unc1Base2_00Narrative [.tfc – export 13650]
BioD_Unc1Explore [.tfc – export 19660]
BioD_ZyaVTL_520Conveyor
BIOG_HMM_ARM_CTH_R [.tfc – export 1252]
BioH_END_Mystic_00 [other patch files]
BioH_END_Mystic_01 [other patch files]
BioH_END_Thief_00
BioH_END_Thief_01
BioH_Mystic_01
BioH_Thief_00
BioH_Thief_01
BioP_ArvLvl1
BioP_BchLmL [.tfc – export 7955]
BioP_EndGm3
BioP_Exp1Lvl3
BioP_OmgHub [.tfc – export 11872]
BioP_ProCer [.tfc – export 20409]
BioP_RprGtA [.tfc – export 16597]
BioP_Unc1Base1 [.tfc – export 11539]
BioP_Unc1Base4 [.tfc – export 8676]

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