Once upon a time, three gods existed. One was the Eternal Spring - an infinite reservoir of innovation, revolution, and life. Another was the Everchanging Harbinger, a god of war, from whom mankind's lust for violence originates. The last and most important one was the Machiavellian Diplomat, lord of them all. Together, by applying their collective power - starting in 1700 and lasting for three whole years - the entirety of Europe had a stroke and almost collapsed. The gods quickly realized their mistakes, and abandoned the Earth in embarrassment. What will you achieve in a radically different Europe, where gods meddled and mortals suffered? Not really meant to be realistic - it's just a fun sideproject I made about an alt hist thing I participated in.

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Future planning

News

- Turco-Venetian Liberia. Monrovia renamed to "Turcopolis". Venice had at one point owned a bit of Anatolia, and they had decided to deport some of the Turks to Liberia. A former Ottoman Sultan was kept in exile for awhile in Turcopolis, but that's probably just about the limit of its importance. Alter the Boer states in Africa, as well.

- Events for Egypt, as a rival to the Ottoman Empire. Having directly participated in its collapse, and due to their expansion into the Levant in the years following, they are in a prime position to prevent the revival of the Ottoman Empire, and stop the Turks for good. Maybe also make the Ottoman Empire not directly reformable, but rather, you can form it after forming Turkey if you meet certain conditions.

- Scandinavian-Prussian-Russian events - after the inconclusive events of the "Little War" (the Great Northern War in OTL), tension has only increased between Sweden and the other great powers. The outcome of this war will dictate the course of Europe for centuries, so it is only fitting to have events for it.

The start

The start

News

Article to announce the start of this mod, as well as some tidbits about the history.

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TwoEnds v.0.1.8

TwoEnds v.0.1.8

Patch 1 comment

Welp, I'm back to making this mod. I would apologize for the 3 month break, but honestly it isn't really that bad. Either way, this is a bit of a small...

TwoEnds v.0.1.7

TwoEnds v.0.1.7

Patch

I've ended up entranced in ensuring that the pop counts of the Americas and Europe were accurate, and I think I've done a reasonably good job for what...

TwoEnds v.0.1.6

TwoEnds v.0.1.6

Patch

The Great Northern War, as well as lore surrounding it has been added to the game! As well as Louisiana, and a *bit* of pop work elsewhere. I probably...

Two Ends v.0.1.5

Two Ends v.0.1.5

Patch 3 comments

Two Ends has received a bit of fine-tuning, and overall just more work put into it. Most notable changes are new flags, the Mughal Empire, colonial nations...

Two Ends v0.1

Two Ends v0.1

Full Version 2 comments

The first release of this mod, uhh, enjoy it, I guess. I'll probably add a bit more later.

Comments
omermerG
omermerG

an absolutely incredible and original mod, i just wish it were based in HPM for a "smoother" experience, you could say. 9/10

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MaTi5893
MaTi5893

a good idea would be to change up starting pop nationalitys, for example remove the americans in french louisiana, maybe even add a breakaway tag there with cores, maybe add more greeks in anatolia, depending on what do u want to do with the lore etc.

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quil180gaming
quil180gaming

10/10 Mod. As a player from the original game/rp, I'd say this is accurate of what happened and would've happened (I was Prussia-Bavaria lolz).

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YashaCarry07
YashaCarry07

Pretty good, please add more post-colonial nations

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marxistguy
marxistguy

10/10 for that poetic description, definitely will try it

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