The objective of this mod is, as is it implied in the name is to bring the Ultramarines TT models and structure of the Ultramarines in-game to the Dawn of War: Soulstorm game. We have a very detailed tech-tree fleshed out and built in-game all the while the remaining models are completed. All voices are recorded but we continue to add extras (like Tyrannical War Veterans Rhino and Deathwatch Razorback) especially since GWS recently released the updated SM Codex (may include new units like Centurions but those are not "in-scope" currently)

Description

A new map set in Svarog Sector. I hope you enjoy. Hold the bridge at all costs!

Preview
Boldly They Stood (Svarog #14), DOW:SS map
Post comment Comments
Forever_a_Cone
Forever_a_Cone

Really love this map, it looks gorgeous. I guess since you ask for feedback, my only complaint is that the camera can get behind the rocks next to the starting areas rather easily. But that's not enough to stop me from playing it.

I am missing a decal though, and it's not included in this download or your massive decal pack. The filename is mon_concrete. I do have a file of the same name in my detail textures, but when I try to copy this to my decal folder a graphical glitch occurs on the map. Is there some other mod I should have installed, or somewhere separate I should download commonly used decals from? Thanks.

Reply Good karma Bad karma+2 votes
ZmajOgnjeniVuk Author
ZmajOgnjeniVuk

First of, thanks on the compliments for the map and for the feedback. I am sorry to hear about the camera, I tested the map with extended cam and never noticed it. I know it ruins immersions, but I usually rotate the camera in those kind of situations.

Regarding a missing decal, I know it, its part of an older decal collection for a Space Marine monastery map, its not in my custom decals pack. I believed these decals were vanilla decals from DoW but it would seem they were custom made for an earlier map. You can find the missing decal here, just dl it and place in the proper folder.

Moddb.com

The proper path on my PC, for installation of the decal, is DoW/SS/DXP2/Data/Art/Decals/Monastery

Reply Good karma+1 vote
Forever_a_Cone
Forever_a_Cone

Thanks very much for your thorough answer. In the end I just needed to add a small transparency border on the decal to eliminate the visual bug. Not sure why my monastery decals were out of whack, but you helped me narrow it down.

Reply Good karma Bad karma+1 vote
ZmajOgnjeniVuk Author
ZmajOgnjeniVuk

No problem, glad I could help.

Reply Good karma+1 vote
Guest
Guest

You put this in the scenarios mp folder right?

Reply Good karma Bad karma0 votes
ZmajOgnjeniVuk Author
ZmajOgnjeniVuk

Check out the READ ME file. It should point you in the right way. Not all files go to the same folder. Some of these folders might be missing in your case, so you will have to create them manually.

Reply Good karma+1 vote
Twisted03
Twisted03

does installing the map on Unification BugFix folder worked?

Reply Good karma Bad karma+1 vote
ZmajOgnjeniVuk Author
ZmajOgnjeniVuk

I think you should see the map in Unification if you install it as it is instructed in the READ ME file.
Try that and if you have problems, report back here.

Reply Good karma+1 vote
PhotogenicWhorse
PhotogenicWhorse

Incredible as always. 10/10

Reply Good karma Bad karma+1 vote
ZmajOgnjeniVuk Author
ZmajOgnjeniVuk

Thank you my good man, I hope you enjoyed playing it :)

Reply Good karma+2 votes
NecroMatt
NecroMatt

so after playing on this map spotted afew things.
1.stragic post in walls.
2. game crashed aftyer 15 mintues playing.
3. purple question marks even though got the urban and 900decals pack installed.
4.its extremely dark.
5. the camera falls down the ledges when looking about.

Reply Good karma Bad karma+1 vote
ZmajOgnjeniVuk Author
ZmajOgnjeniVuk

Matty_elite, hi there. Forgive my somewhat late reply. Regarding your issues:
1.I took a look at the SP positioning on the map, and true enough, some of them are halfway in the wall, but all of the SPs are visible and easily accessible by player units.

2. Don't know what to tell you about this. I played map repeatedly and the only time it crashed for me, and it was just one time, is when I used the highest elevation available on the camera mod.

3. So, this is a strange one. I do not understand what is happening here. Will have to take a look in more detail when I get some free time.

4. As you can see from the pictures above, its is light enough in the areas where the action is and your units are. The map is supposed to be a night map and thus the sky color is black, it might be that is giving you impression of the map being too dark.

5. Nothing I can do about this one. That is standard DOW camera behavior.

Reply Good karma+2 votes
blackrockdepths
blackrockdepths

i love your maps, i hope you make more in the future!

Reply Good karma Bad karma+2 votes
ZmajOgnjeniVuk Author
ZmajOgnjeniVuk

Thank you man and I have good news for you, there are several new maps almost completed. Not so good news is that there are new props and scenery in these map so you would need to wait for a new Prop Mod couple of us guys are working on currently before you can download and play the maps.

Reply Good karma+2 votes
blackrockdepths
blackrockdepths

it's still good news haha, just have to hold out a bit longer. best of luck with developing them

Reply Good karma Bad karma+1 vote
ZmajOgnjeniVuk Author
ZmajOgnjeniVuk

Patience is the key :) Thank you, I hope you will like what is coming.

Reply Good karma+1 vote
jONES1979 Creator
jONES1979

The next, You should make your own scripted campaign with your maps!

Reply Good karma+1 vote
ZmajOgnjeniVuk Author
ZmajOgnjeniVuk

All in due time brother jONES, there are some plans but still in the future.

Reply Good karma+1 vote
Guest
Guest

its a very good map. but there occure issues when you are using zoom mod(camera mod).

1.you cant see the strategic points very well(theyre hidden in the rocks).

2.you fall down the dark place outside the bridge when you scroll over it.

maybe solution for nr2. - make the dark ground(abyss) as high as the other ground(bridge area etc..) and just paint it in black/dark colors with shade. so that the camera position has not to go to a low point when looking around.

but despite this still a very nice map and very professional work. thank you for that. :)

Reply Good karma Bad karma+1 vote
spicychickenmage
spicychickenmage

hey man, are your map packs compatible with the ua or unification mods?

Reply Good karma Bad karma+1 vote
ZmajOgnjeniVuk Author
ZmajOgnjeniVuk

spicychickenmage, hello. My maps are, in most, compatible with Unification. I believe all of them can support even titan units from Uni. UA is different thing all together. My maps are not compatible with Ultimate Apocalypse, sole reason being the titans in that mod, which are to large to move normally, or at all, on my maps. If you want to play my maps I would suggest Unification. All the best.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: