This mod gives you the ability to build both races ships ie. If you play as the Hiigarans you can research and build Hiigaran ships but you can choose to research and build Vaygr ships and platforms,etc.. instead instead or a mixture of ships from both races. If you play as the Vaygr then you can not only research and build Vaygr ships but build and research Hiigarn ships,platforms,etc.. instead or a mixture of ships from both races.Also most of the Keeper and Progenitor ships can be build as well in multiplayer.
I finally got around to having each race build their respective mothership.Both races mothership and shipyards can now build the mothership although the built mothership ignores the assigned parade data?
The reason why they might ignore parade data could be the fact that both mothership's scripts are missing a certain string that controls that i believe that it could be "addAbility(NewShipType, "ParadeCommand", 1)" (without the quotes)
(Dang couldn't edit the original in time.)
I also noticed the Vaygr Flagship is missing 2 other little things in it's script which are:
addAbility(NewShipType, "CanDock", 1, 0)
NewShipType["dockTimeBetweenTwoFormations"] = 1
NewShipType["dockTimeBeforeStart"] = 2
NewShipType["dockNrOfShipsInDockFormation"] = 1
NewShipType["dockFormation"] = "delta"
NewShipType["queueFormation"] = "dockline"
NewShipType["dontDockWithOtherRaceShips"] = 1
NewShipType["ignoreRaceWhenDocking"] = 0
As well as this one:
addAbility(NewShipType, "CanLaunch")
NewShipType["launchTimeBetweenTwoFormations"] = 1
NewShipType["launchTimeBeforeStart"] = 2
NewShipType["launchNrOfShipsInDockFormation"] = 1
NewShipType["launchFormation"] = "delta"
Also the real strings are the "CanDock" and "CanLaunch" ones the parts under them are things that controls it.
Hope this helps.
Thanks but I am trying to keep the ships as original as possible with limited changes to make them work with each others race.Will check out the addAbility(NewShipType, "ParadeCommand", 1) with regards to the motherships.
Thanks. :)
No problem. I just thought i should point them out, keeping the ships original is all fine.
Heck I had a similar problem in my mod where a ship wouldn't launch and ignore parade formations and adding those 3 scripts seems to of fixed it.