- All new GC maps featuring the complete Galaxy - The size of the galaxy has been greatly increased, and the distances between planets scaled up significantly - 134 authentic Star Wars planets, with tactical battle maps, proper planet descriptions and bonuses for each one - All planets are positioned accurately - All planets are scaled down in size, and are scaled authentically according to their approximate size when possible - Authentic trade routes have been added - Hyperspace travel multiplier has been lowered, meaning travel time between planets is slower - Trade route multiplier has been increased, meaning trade routes function as space highways (more strategic consideration is required when deploying fleets across space now) - Conquest AI has been enhanced, making the enemy more aggressive in its ability to build and mobilize units - Corruption stink clouds have been removed for aesthetics

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Hello everyone. Thanks for checking out my mod for Star Wars Empire at War, Forces of Corruption. This is only the initial release, fully playable but still needs some fine tuning. However I hope that someone more experienced than me is inspired enough to add some polish to it. I simply don't have the time or know-how to maximize the potential. If anyone wants to use this mod or add to it feel free, and an suggestions/feedback is welcome.

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Things that need to be done or that I would like to see done for v 1.1

- Fine tuning the strategic AI to make it more effective
- More unique planetary occupation forces at the start
- Add more ships or combine with some of the other great mods
- Add more heroes
- Fix a few graphic glitches like the strategic mini-map
- Fix typos
- Implement any user feedback

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Mighty_Lizard_King
Mighty_Lizard_King - - 160 comments

u ded or whut

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