Ultimate Empire at War is a conversion of Star Wars: Empire at War: Forces of Corruption. It aims to include four eras of Star Wars history: the Age of the Old Republic, the Clone Wars, the Galactic Civil War, and the Dawn of the New Republic in an re-created game that is more engaging on both the tactical and strategic level, enhancing gameplay and deepening it, as well as overhauling the graphics in the game. In short - EaW the way it was meant to be - spanning Star Wars history in a deeply strategic game with high quality graphics and challenging gameplay.
Surrounded and under fire from all angles, the Victory I-class Star Destroyer takes heavy damage.
background is extremely pixelated...
It's an incorrectly configured old map of Polus; it doesn't have the new textures for skirmish yet.
nice fight, but the empire should win :P
A Victory I would normally be able to take two EF76 Nebulon Bs - unfortunately, it was not a straight fight, and the lighter escort frigates were backed up in a small fleet by a CR90, a DP20 and a handful of starfighter squadrons - T-65 X-Wings and BTL Y-Wings. Such a combined forces group overpowered the Star Destroyer, albeit with a few casualties.
Rebel scum
I have to say, you guys are doing amazing things with this mod! From the models to the laser fire, this mod looks breath taking! Not to mention the time you are taking out of your personal lives to plug away at your art! @LTCC thanks much for keeping us all in the loop and supplied with a steady stream of beautiful destruction (albeit of Imperial vessels)! Keep it up lads and a job incredibly well done!
what are those green orb thingies on the corvett?
It's hard to tell at this angle - but most likely where green turbolaser shots are impacting the corvette's shields; just before the ripple effect (as seen on the front of the corvette) occurs.