After making TEC and Vasari guides for the vanilla sins, I was on my route to making the advent guide. However at some point I have realised, that instead of making a guide around unsatisfying balance I could make a *balance* mod, which would introduce not only equally balanced races, but also asymmetric balance. The latter one was a real challange.
Vanilla sins lacks in diversity between races. You have pretty much the same gameplay for all of them. This changes with the UBM.
The end goal is to provide a balanced environment, so that people can actually grow in skill.
The mod has been made for multiplayer. If you are planning on playing in single player, make sure to download the single player version. Sadly the mod had to be splitted, as with a fleshed
balance, ai became much stronger. I needed to implement significant handicaps to ai, in order to avoid situations, when a person dropping from a game, would lead to an easy victory for the
team, which lost a human player.
However with the single player version, it should make much more fun, as the ai feels way more human, than before.
Join our discord community:
Fixed Kanrak dps
TEC trade ports now take 4 slots, as on vanilla (from 3)
TEC refineries now take only 3 slots (from 4)
Vasari trade port moved to Tier 3 tech
All trade port technologies got their cost reduced (equal to colonization tech)
Trade port cost reduced by 30%. Trade port income reduced by 30%
Planets like desert, oceanic and barren got their max logistical slots reduced.
In the update 1.1 our main focus was on reducing the lag, and react to the general feedback we got on the mod.
The original Ultimate Balance Mod, designed for multiplayer, including 5s. Version 1.5
This is the single player version of the mod. It is just as the multiplayer, but does not include the ai handicaps. For comparison, the vanilla vicious...
Баланс мод к закату солнечной империи на русском с русской озвучкой! Данная версия...
The original Ultimate Balance Mod, designed for multiplayer, including 5s. Version 1.4.1
Discord link is down
My idiocy with making the mod run was fixed. Missed a file to install, ignore my previous statement
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Nice mod, but with 1.96 update it seems a bit problematic.
For example, if want to colonize an ice planet, need to develop volcanic planet technology
Patch 1.2 has been released, to accomodate to the 1.96 update
You opinion on allowing upgrade to reduce Temple of renewal AM consumption to amount seen in vanilla?
I'm new and was Surprised Advent Defensive structures don't have shields, don't know if that can be considered strange.
Played a few more matches on the 1.1 update
Advent Loyalist vs TEC Loyalist - Youtu.be
Advent Loyalist vs Advent Rebels - Youtu.be
Advent Loyalist vs Advent Revels - Youtu.be
I tried out this mod (version 1.0) in a "competitive" 1v1 setting against TarnationZ, on a small competitive map last night. It was pretty fun, check out the video below if you want to see how it went.
Advent Loyalist vs TEC Rebels Video: Youtu.be
Comments
- Research is VERY SlOW, I know this is intentional.
- The nerf to defensive structure is pretty handy, far more fleet combat.
- Pirates feel very strong
Bookmarked. Hope the project goes by well enough!
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