The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.

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RSS Instigator Death Anim (view original)
Instigator Death Anim
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Wraithlord_Zeratul
Wraithlord_Zeratul

For a moment, I mind rise 2 words:



Unit Lost!!!

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TheKaiseriswiser
TheKaiseriswiser

Hm, reminds me of C&C3; especially the Juggernauts.

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ralleo1980
ralleo1980

Super super cool, master

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dantles1992
dantles1992

I love it

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MrKindCat
MrKindCat

looks like it was running and then there was a tiny stone)

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Metaltooth
Metaltooth

Shhhhhhh
He's not dead, just sleepy

Hes taking a power nap

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VoidLight
VoidLight

I guess this will be like the Eldar variant but without that incredible healing ability.

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moddlord1
moddlord1

Looking good thanks for showing!!

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AƒƒÄ
AƒƒÄ

How can I open the units animations like this one in the vanilla game?

Thanks in advance!

AƒƒÄ

PS: Tried to play the UA Mod with the optional Races (DIDHT module version) but the game mod dont work and lots of missing things appear listed into the Warnings.txt, so I cannot play the new factions...

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Rafael_m
Rafael_m

did you install the races seperately? there seems to be a proble with inqusition and tranids that requires you to install them separetely . daemons is fine though.

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AƒƒÄ
AƒƒÄ

Now I understood, the new races requires the normal race mod, and them I edited to fit with my own mod, so they make incombatibility issues with the UA mod, nevermind (even if I tried to load only the UA Tyranids mod and the log says that lots of files are missing, file I've checked are not in the Standard Tyranid mod and in the UA version)

Now my really primary important question is:

How can I open the units animations like this one in the vanilla game?

This is really important because Santos mod tools only works for DOW 2 and I need to see the model animations of DOW 1 Soulstorm!

Thanks again! ;)

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Ragnar-mantonero
Ragnar-mantonero

ok, the titan may die, but when i can try to build?

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ZZ_Manu_ZZ
ZZ_Manu_ZZ

I am not drunk!

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Lord_Cylarne Creator
Lord_Cylarne

Nice!

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AƒƒÄ
AƒƒÄ

I tried and retried endless times to use t but it's simply impossibhe Object Editorle to use, can some one explain me a really deep step by step guide on how to manage to use it, PLEASE!

I tried to read the tutorials on forums.relicnews.com but still cannot use it, why it is not too simple like:

Open file, navigate into your game mod folder, data\art\ebps\races\yourrace\troops\yourtroop.whm or whe... why it is not simple!!!

Thanks in advance

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FragJacker Author
FragJacker

When was modding ever simple? In order to open a .whm you'll need 3ds Max 8/9 or 2008/2009 not any version above it since it's SDK changed and the Plug-Ins won't work anymore.

Inside 3ds Max you import the desired .whm but even using the plug-in provided by relic importing units may fail, especially when you try to import units that were not made by relic.

The Object Editor is only necessary to see the FX applied to the animations and in order to open it you'll need to create the resprective .sgm file by reexporting your just import mesh along it's animations and then open the .ebp file that you may have just created in 3ds Max as well using the XRef tool provided by relic as well.

Easy is something different...

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AƒƒÄ
AƒƒÄ

Yes you are right, its just I was in habit to modding Age of Empires 2, and that is really simple comparated to this game, however, I just need to see the animations of the unit and export them to gifs files (like the Istigator Death animation showed above) for others purpuoses, not for modding DoW, but unfortunately my laptop don't support tools like Photoshop and 3Dsmax, just Gimp is at the border of the requirements, so I will never have the chance to get those animations! Thanks anyway for everythings and sorry for the bother! ;)

AƒƒÄ

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GC_dzbanek

Soon You will be backporting models from DoW III... Very soon.
By the way, I got my lap repaired and I'm currently installing all the things needed for me to get back to work on translating. I can also say right now that it will take huge amount of time - not due to matrial, but language differences :(

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​KiM
​KiM

The only models I can see them backporting are the Wraithknights and the Imperial Knights. Although, I seriously doubt it. Besides, the game is not coming out until 2017 if I'm not mistaken.

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GC_dzbanek

Just a joke. Tho I think the game would benefit from introduction of Imperial Knights.

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Solidatermx
Solidatermx

Looks a little bit too slow, but still very nice.

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KaelaMenshaKhaine
KaelaMenshaKhaine

Yeah it looks like he is gaining momentum and is falling much faster in the moment when he is bent backwards and then slows down gradually after he just tips the balance forward. Weird

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Description

Long time no update fellas, so here comes a little one. Today i've more or less completed the Instigator Titan missing death animation along some more others missing as well. If all goes well the Instigator will make it's appearance within the next patch, yay!

It needs some in-game testing though for making it pretty overall but so far it looks quite well in-game.

Next On List: The Agony Titan

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