Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

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Report RSS Guess what is back?! (view original)
Guess what is back?!
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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

It might be necessary to view this via HD. ^^

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VoidLight
VoidLight - - 896 comments

Will the power fist work on units other than titans?

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THEONLYDarkShadow
THEONLYDarkShadow - - 117 comments

It'd probably work on aircraft too. After all, it could punch them out of the sky.

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BlackRangerXIII
BlackRangerXIII - - 474 comments

Defense walls returns
My regiments are almost complete
all it misses are closed compartment artillery (Basilisk and Medusa) and the Basilblade

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Kriegtooth
Kriegtooth - - 1,608 comments

Looks great!

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deathtrooper900
deathtrooper900 - - 780 comments

still need those Elysian Drop Troops before the Imperial infantry can dominate, and walls are back to full strength! Also for those turrets am I seeing auto cannons and assault cannons?

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

Turrets:
- Heavy Bolter
- Punisher Cannon
- Plasma Cannon
- Vanquisher Cannon (Long barreled)
- Missile Launcher

+ Wall upgrades.

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ralleo1980
ralleo1980 - - 188 comments

And Harakoni Warhawks, friend deathtrooper!!!

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evilerink
evilerink - - 151 comments

yeeeeeah plasma turrets auto canon turrets and the best one to reap every ennemy on your way punisher turrets looks promising ;p

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Deuce_Savage
Deuce_Savage - - 2,585 comments

Those wont stop the high flying Eldar Titans, whoo hoo! Kill dem Imperial butter, er, um Guardsmen!

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dantles1992
dantles1992 - - 2,002 comments

OMG 3 new versions of turrets, OMG I cant wait

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Giveaway412
Giveaway412 - - 730 comments

Dem walls aren't dat Orky enuff our tenowlojee will destroy da 'umie walls

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THEONLYDarkShadow
THEONLYDarkShadow - - 117 comments

So how were the walls fixed? What was the cause(s) of the problem, in the end?

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

For those who played with the walls during Grand Release times and I believe up to version 1.71, the walls shoot backwards in a 180* angle away from the enemy and at your units from behind.

They are now fixed thanks to Cosmocrat and his genius in developing the arts and crafts of 3DS MAX and his relative tools to fix the problem. I believe the walls could not be edited before...

Basically the aims were assigned wrong in OE. :)

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FragJacker
FragJacker - - 1,624 comments

Also the source files for them walls got somehow lost in the warp (Curse you Tzeentch!). Once the warp spitted them out again they were warped and corrupted by the forces of the warp. The purification process cost the lives of many brave Soldiers of the Imperium but at the end foul forces of Chaos were banished back to the warp where they came from and the Defense Wall STC was fully recovered and fixed by the Mechanicus. Therefore defense walls are back and kicking!

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

Also don't forget that these were once METAL BAWKSES! :P

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Deathz_Jester
Deathz_Jester - - 92 comments

That's a hell of a border patrol

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lorsi
lorsi - - 16 comments

Next update gonna be awesome :>

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nhinhonhinho
nhinhonhinho - - 266 comments

So many turrets XD. WW1 IN SPACE is coming!

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FragJacker
FragJacker - - 1,624 comments

Remember that they'll only buy you time holding back the countless Xenos. So pick up your guns and start pushin the alien scum back! Them Heretics won't burn themselves!

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nhinhonhinho
nhinhonhinho - - 266 comments

Ay the turrets, trenches and artillery and heavy weapons teams shall grind them down while our trenches surround them. The end maybe long but surely and painfully :D

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moddlord1
moddlord1 - - 11,188 comments

Very cool updates!

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Beaver-Titan
Beaver-Titan - - 118 comments

Hm... it looks like the "awkward Reaver 1.0" with the Power Fist of Dam-Construction build the walls an everthing else as allmigthy powerbuilder :P and the "hd reaver 2.0" makes the dirty shooting. Ihope every race gets a awkward PowerbuilderReaver so that everthing is balanced. For inquisition I expect a HD Reaver with shiny-aegis-textures and of course the DREADKNIGHT! :D

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Bobhope12
Bobhope12 - - 135 comments

is this all coming out in 1.74 if so !!!!!!!!!!!!!! i cant wait

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Dawnslayer15
Dawnslayer15 - - 31 comments

Titanium Wars can go suck it.

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nhinhonhinho
nhinhonhinho - - 266 comments

Ay the turrets, trenches and artillery and heavy weapons teams shall grind them down while our trenches surround them. The end maybe long but surely and painfully :D

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coloneltrukkcrasha
coloneltrukkcrasha - - 251 comments

SSSSSSSSSIIIIIIINNNNNDDDDDRRRRRIIIII!!!!!

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Bobhope12
Bobhope12 - - 135 comments

cant wait for these walls so useful in game

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coloneltrukkcrasha
coloneltrukkcrasha - - 251 comments

So what "critical modifiers" will the power fist have?

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OdinTheGreat#2
OdinTheGreat#2 - - 27 comments

What DLC do I need for this mod?

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Scout_the_heretic
Scout_the_heretic - - 161 comments

what are thoses?

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Description

Something more will come after this, too. ;)

Raaver Titan HD and updated thanks to Joazz and Cosmocrat! Ingame, set and ready for kicking! Reaver Titan alternative applied ingame as well for a special purpose in UA mod, equipped with a Power Fist for critical modifiers and tons more (yes it is not a buggy melee weapon)!

Imperial Guard Walls! Fixed by Cosmocrat!

New turret upgrades!

More to come!!!

Inquisition? Shhh... I said nothing... xD

PS: Starting June 21st, Lord Cylarne will be offline for the next 3 days also. Please stand by!