Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

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Report RSS Finally the EMP Blast (view original)
Finally the EMP Blast
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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

@Stahl: I would gladly accept your help. I'll take all the FX you have and provide credits plus maybe post them here by your permission. ^^ Thanks!

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Kersaw803
Kersaw803 - - 51 comments

soo... will it disable vehicles for some amount of time? or building units?

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

Yes. I was thinking 1-2 minutes. Conceptual theory of course.

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epic40k
epic40k - - 276 comments

makes me think of the haywire missiles from the 1st edition of epic. I can't remember but I think they disabled vehicles completely

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Vyolette13
Vyolette13 - - 220 comments

Foul xeno machines shall now be disabled!

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Mighty_Guy
Mighty_Guy - - 337 comments

It looks like the EMP blast from the Matrix movies

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KaelaMenshaKhaine
KaelaMenshaKhaine - - 193 comments

I still think what will be the cost of this ability. It have to be cheap in comparison to nuke or Ion cannon if this by any chance should attract people to disable rather than utterly destroy enemy in one blast.

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epic40k
epic40k - - 276 comments

It would be cool if servitors have to repair vehicles to make them operational again. But then again servitors would be killed by the emp too.

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RT2...
RT2... - - 3,305 comments

This is actually a good thing, meaning the organic repairers would survive but not the mechanized repairers. :)

Given that half of the races have organic repair and half have mechanized repair, it would be a good way to define certain races against guard. :)

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ClassyWhale
ClassyWhale - - 60 comments

Oh great and powerful mod makers! I behest of thee! Please make a game option to cause squads that are purchased by the player to spawn at full strength, without any extra charge. This would reduce the time spent prepping your army and, increase the egress of the inevitable and glorious slaughter!

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GreenScorpion
GreenScorpion - - 1,935 comments

That could be accomplished but it would mean the recruitment cost and time would have to be lowered to have the exact same cost when recruited. (recruitment cost is the number of starting units * (cost requisition+power+time))

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

It also can't be acccomplished. You can increase max squad loadout, sure, but not the min. Yet again DOW engine bites us in the butt.

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GreenScorpion
GreenScorpion - - 1,935 comments

He said game option so it could be related to special squads recruited at full strenght not the previous squads with increased loadout, i think there was something like that in tyranids, a full loadout squad that could be recruited late game. I know you can't change the min loadout of a determined squad with the modifiers present.

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ClassyWhale
ClassyWhale - - 60 comments

That is sort of what I was thinking I just don't want to have to spam the increase squad button for twenty some squads every time I want some carnage.

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

That's another 16 squads per race I don't want to deal with. Also to mention the fact that we don't have enough room.

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GreenScorpion
GreenScorpion - - 1,935 comments

I just said it was possible that way not that you should do that. That sort of thing would be better if done by those who want it since it wouldn't necessarily be all players, a personalization of the mod in their end (at least for those who don't play multiplayer)

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

You don't have to say that twice. I'm just.... tired of getting all these ideas, got my mod all planned out, then it doesn't work and I get repelled by the force of shock!

Eeeehhhhh.... good luck to all those who try. :P

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EmperorTheBest
EmperorTheBest - - 59 comments

What programm do you use for creating that?

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Description

Within the Imperium factions, you will notice a superweapon called "Great EMP" within the 1.72.7 version of Ultimate Apocalypse. It stood as a placeholder.

It is now complete and ready ingame for 1.73.