Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

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Interface and Sound improvements/fixes (Games : Dawn of War : Mods : Ultimate Apocalypse Mod (DOW SS) : Forum : What do you want to see in the future? : Interface and Sound improvements/fixes) Locked
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May 12 2018 Anchor

Hi,

I have some suggestions for the next update (current version is 1.88.5, going on 1.9) that are pretty easy to change (I have done so myself on every new install).
These are subjective, of course, but I feel strongly that they would improve the experience for everyone.

INTERFACE:
* When you enter the Multiplayer, Game Manager or Options menu, the interface style changes to that of the Tyrannids or Inquisition mods (easy fix by moving/deleting some graphics files)
* I think the style is a bit too neon-high-techy for W40K. If you disagree, you could at least provide an interface option closer to vanilla style (your apocalypse_menu_second.tga is the one I personally use) in the installer, like the DoW Pro mod does.
* While I am aware that you do not officially support the campaign, I believe you should still provide the option in the interface and have a disclaimer in the main page - it's a really great feature that many want, even in its imperfect state (players can easily find fixes on the web).

SOUND:
* To me the EpicScore.fda track (the main theme of the mod, as I've come to see it) becomes way too repetitive if you play for a while, especially since there are also other versions of the same track in the skirmish playlist (you could make it so that it only plays in the menu, when you initially open the game or smth)
* The voice volumes for the Chaos Demons are a little out of whack, but the building looped droning sounds get the most irritating after a while, due to their volume (reducing their volume to 50% or 35% would do the trick)
* I believe this has been mentioned by others before - some of the speech lines for the Chaos Daemons are rather unpleasant, to the point that I mute voice volume when playing with them ("That sounds stupid!" - Demon Lord/Greater Demon Prince; "Alright, alright!" - Favored Demonette) - you could temporarily replace those lines with those from other units (can even be beastly sounds, like from Bloodletters).

Thanks for reading and I hope you will give this some consideration. It's a great mod and I can't wait for the next version!

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