This is the source code of the latest Mod Manager version v1.4, This project was made with Microsoft Visual Studio 2015.
The Mod Manager helps to organize and find issues with missing Mods and present Mods. With the source code you'll be able to alter the Mod Manager and add new functions or fix already existing ones. If you want to contribute, be sure to contact me, Cosmocrat before adding any customly made code by yourself to the public!
Installation:
Import the project folder via the appropriate function in Visual Studio
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Version 1.4 Changelog:
Mod Merger changes:
-Mod Merger was updated with additional logic to handle unexpected user inputs.
-The various Buttons will now only activate if they're needed and are able to provide actual functionality.
-New Disabled variants of the Button images added.
-Mod Merger allows now to overwrite an existing .module file with an updated one without crashing.
-A new Messagebox will tell you if saving the new module file was successfull.
-It's now possible to add/remove alot of Mods by just clicking the plus/minus Button. You won't have to reselect Mods you want to add/remove everytime.
-It's now possible to conveniently enable/disable mods as well without having to reselect them everytime.
-Added some Tooltips to the Mod Merger buttons to explain their functionality.
Mod Manager changes:
-The Mod manager will now only list mods that have the "Playable" flag set to 1.
-Added a new Button that allows for immediate start of the unmodded Base Soulstorm game.
-Added a new Label that will display if the Soulstorm.exe has the 4GB Patch (LAA Patch) applied or not.
-Added a new Label that will display if the GraphicsConfig.exe has the 4GB Patch (LAA Patch) applied or not.
-Mod Manager will now update it's mod list once you created a new Merged/altered an existing Mod with the Mod Merger.
Nice
Hey hey! :D
So how exactly do I run this? I don't get an EXE, instead I get a project file for VS and I haven't the foggiest how to run it.
This is the actual source code of my Mod Manager that i've uploaded for those people who are interested in either learning C# or already know C# and want to contribute new changes to the Mod Manager to add new functionality.
This requires you to open this project inside Microsoft Visual Studio, make your changes and build a new version.
If you're looking for a ready to use precompiled binary, have a look here Moddb.com