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NEW HOMEPAGE: Previously known as Ultima Unreal, a modification for Unrealtournament. # Gametype 'Evil places of Sandria' is a 3d-action-roll-play-game-mix and single- & multiplayer (we don't yet know how many players can play in one 'shard', hopefully 10 000+) # The game engine For 'Evil places of Sandria' a totaly new game engine is being developed. It is mainly written in C++ & OpenGL and will support AAA features such as Shader3.0 We will also provide all the tools you need in order to create your own modifications or even new games based on our engine. # The world Sandria is full of magical places and secrets waiting to be discovered - but be careful, not every rabbit hole contains a happy wonderland. Shadows are moving fast in Sandria and you need to be well prepared...

Report RSS Goes to own engine!

Today we are proud to announce the end of 'Ultima Unreal' and the rebirth in form of 'Evil places of Sandria'! This means we left the UT(1) engine and switched over to our own one. And further on, this means that we have a lot of new possibilities! So don't forget to drop in

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Today we are proud to announce the end of 'Ultima Unreal' and the rebirth in form of 'Evil places of Sandria'!
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This means we left the UT(1) engine and switched over to our own one.
And further on, this means that we have a lot of new possibilities!
So don't forget to drop in every once and a while at:
www.epos-game.net

Here is an interview on UltimaDot about the engine change

Check out this link for a remake of some weapons
And this link for the world map

Comments
San-J
San-J

As you know, I've been closely following this mod for quite some time now, so I was very excited to read this. Judging by how well you where able to use the Unreal engine, I can only imagine what kind of spectacular effects you'll create with your own (presumably more modern) engine.

Best of luck!
~Sangye

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Giggsy Author
Giggsy

Indeed, the engine not only hast better graphics&physics, all the gameplay relevant possibilities are tremendous ;)
Especially our QuestOMatik-tool really helpes us out here...

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