Introduction: UAC:Warfare is a Modification for Quake IV made by Raven Software. Our Modification will enhance the vanilla Quake IV with additional and changed elements. Gameplay, movement and even visuals are changed in many ways to get an improved and intense Multiplayer experience. The History: UAC:Warfare started as a DooM³ Modification back in 2004/2005. Our intention was to show the possibilities of the DooM³ Engine to render outdoor environments at decent framerates with more than 4 players. We had a good amount of stuff coded and designed but the lack of online players made us change to Quake IV. Althought we lost a lot of code and had to retexture and even redesign big parts of UAC:W we never thought that the switch was a mistake. Small changes like the finally working inline mode for mapobjects or the improved netcode with Playerclasses in Singleplayer made it worth the switch. We now have a rock-solid base for our planned features. The Features: UAC:Warfare will add a lot...

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We finished the Capture the Flag game mode and michi.be is working on a CTF Mars map and new textures and skins fpr the mapobjects then needed. NightWulf made the classes so they are ingame and we are now working on the class selection menu where you can specify your player class ( Sniper, Ranger, Gunner

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We finished the Capture the Flag game mode and michi.be is working on a CTF Mars map and new textures and skins fpr the mapobjects then needed.
NightWulf made the classes so they are ingame and we are now working on the class selection menu where you can specify your player class ( Sniper, Ranger, Gunner ).
Our two new screenshots show a bunker from the new CTF map with its teleporter nodes.
If you are near a teleporter node you can choose your destination point by clicking on the GUI. The destination point is shown by a satellite photo of this location.

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BigBird
BigBird

Image filesize is too large.

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