Twisted Insurrection is a critically acclaimed, standalone modification based on the Command & Conquer™ Tiberian Sun™ engine. It features a complete redesign of the original game, set in an alternate "what-if?" timeline where the Brotherhood of Nod was victorious during the first Tiberian War. Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.
Amnesia attack :)
Its going to be available only in capmaign/maps and the Map Editor?
I know that factions like Forgotten and Globotech can't be "In game" because game limitation to 2 factions.
The game isn't limited to 2 factions, it's just very hard to do it.
Not to mention, balancing a 3rd or 4th side is also hard.
I wouldn't even say it's hard, just time consuming.
And at least currently requires some workarounds that disable other features. For example, with 3 or more sides you can't have Short Game, nor starting units.
Correct, they won't be additional playable factions, just allies/enemies in the campaign. GloboTech and the Forgotten may even get their own mini-campaigns too.
Cool can't wait to try their mini-campaigns.
Say Aro, I know people have ask about moving to YR engine before and you guys deny doing so because of things TS engine can do while YR engine can't, but then there's Ares that further improve the modding capability.
So would you move TI to YR engine with Ares IF Ares has restored all or at least most of the best features(and improving them to allow greater control like the new EMP logic) from TS? Although one of the risk would be losing standalone.
It's not that TS or YR have features that the other does not, but the fact that all of our work has been made for the TS engine. The sheer amount of work to rescale and remake everything to put onto a new engine isn't worth the hassle for a few fancy features that we don't even need.
I'd rather make a new mod than I would start TI from scratch.
I never knew moving to another yet mostly similar engine would require to remake everything. I thought the only thing to do is to simply recode it from scratch while others like voxel and shp would be as easy as simply copy-paste. I guess I was wrong about it.
My apologies for my lack of knowledge about transferring to another engine.
There are some differences in the very basics, for example the size of cells is much larger in RA2 / YR than in TS and as such units would be too small and structures would be off their actual foundations if TI switched to the RA2 engine without re-rendering the graphics and such.
That would be awesome :) even if player can not build new buildings.
very nice i love the turret
Cool work - I hope that Forgotten will be just like in Tiberian Sun with their goals. They are not tiberium cultist or pro-tiberium faction, sure they know a lot about it and have some secrets related to it, but tiberium is more like a curse for them. They should avoid open conflict at all cost, do "under cloak" operations, scavenge old technology. They aren't badass army group that seek for fight, but some local Forgotten leaders could work with NOD/GDI, even if NOD/GDI do not have much interest in supporting them and won't have objections with living them.