Twisted Insurrection is a critically acclaimed, standalone modification based on the Command & Conquer™ Tiberian Sun™ engine. It features a complete redesign of the original game, set in an alternate "what-if?" timeline where the Brotherhood of Nod was victorious during the first Tiberian War. Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.
Developed in an attempt to combat the Brotherhood’s increasing use of Stealth technology, the Mobile Sensor Vehicle (M.S.V.) has become a common sight within GDI controlled zones. The first prototypes were ordinary surveillance vehicles, upgraded with the best sensory equipment of the time. However, as Nod's stealth technology became ever more sophisticated, these M.S.V. models could not meet expectations and were soon rendered obsolete.
After forming an alliance with GDI, the mega corporation GloboTech expressed mutual interest in depriving Nod of its advanced optical camouflage. With GDI experience in combating previous Lazarus fields and GloboTech’s resources it was only natural that they would pool together to develop the next generation mobile sensor platform. Propelled by GloboTech’s patient hover technology, the M.S. V. can be deployed virtually anywhere. This design proved to be an instant success.
In order to operate, the M.S.V. must first be deployed into a Sensor Outpost. Only then can the vehicle accuratelly detect and track enemy movement. The Sensor Outpost reveals any units, whether they were shrouded, cloaked or subterranean, within its sensor radius. If the Outpost operators detect any enemy units within range, the crew will sound an alarm alerting any nearby troops of the danger.
The M.S.V. is not entirely helpless whilst mobile, as it’s armed with a fixed 50.cal machine gun to defend itself.
Cost: 950
Primary: Sensor
Secondary: Anti-Personnel Machine Gun
Requires: War Factory, Communications Center
It will still have the same extreme sensor range?
In TS/FS 1 was enough to cover a base and some areas..
Was kind of the point of it. If it didn't have such a large range, it wouldn't be useful. xD
It actually has a slightly larger sensor radius than the TS mobile array.
Obligatory close up. Moddb.com :P
Then stealth won`t be very usefull , i usually get 1-2 of these(ts/fs) when attacking cloacked turtles!! O_O Just put 1 near a cliff or outside the obbys range and is done , now with a bigger range will be kinda unfair.
Sensor+Artilerry=GG then rush them with MBTs.
Any decent player will know how to avoid. Maybe taking out sensor arrays with aircraft first would help? Everything has it's strengths and weaknesses, not to mention that if the MSV had a small detection radius that would make Stealth Tanks pretty overpowered, they pack a punch as it is.
Talking about aircraft...Nod will get something usefull?Or will be underpowered like in TS/FS?
I don't see Nod "getting" something more useful as they already have powerful aircraft in TI. The Banshee Interceptors of TI are much faster (and better at dodging AA weapons) and deal significantly more damage against single targets than the TS Banshees do.
Yo Aro like the MSV design, defiantly has the look and feel to TI's GDI faction.
Even as a NOD player i'm glad to see this added to the game.
I barely played GDI vs my buddy because he spammed stealth tanks and played hide and seek the few times I played as them.
Anyway great work as usual, still looking forward to the next release.