Twisted Insurrection is a critically acclaimed, standalone modification based on the Command & Conquer™ Tiberian Sun™ engine. It features a complete redesign of the original game, set in an alternate "what-if?" timeline where the Brotherhood of Nod was victorious during the first Tiberian War. Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.

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Report RSS GDI: Enforcer (view original)
GDI: Enforcer
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Nuttah
Nuttah - - 1,201 comments

OH YES! GODS, YES!

...uh...ooops.
Sorry about...that.

You wouldn't happen to to know when this might be coming out?

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Aro Author
Aro - - 1,971 comments

If you mean the next patch, it'll be around Xmas time.

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o0kael0o
o0kael0o - - 113 comments

How does one learn to mod this game???? Hints for the noob...
or modding for dummies

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Gregthegen
Gregthegen - - 777 comments

develop a love for the game, come up with an awesome idea that you would like in the game, find tibsunedit or various other tools online that edits said favorite game via google, tinker around making your favorite obilisk of light or tiberium crystal that much more deadly or that much more shinier, become obsessed with the lore and strategy that the tiberian sun universe endows, go back to modding game files and vola! A modder is born (or spawned depending on what your mod does :-p)

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o0kael0o
o0kael0o - - 113 comments

Love for the game : check
Awesome idea : pending
Tibsunedit : check
NOW! wheres that read me file that says how to use said tools.
also i now have spawn hairy knuckles is the is the the starting process?

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Aro Author
Aro - - 1,971 comments

Rule number 1 of modding Tiberian Sun: Don't use SubEdit2K. -.-

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Rampastring Creator
Rampastring - - 1,187 comments

Instead, get XCC Utilities and read this: Ppmsite.com

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Ghost32
Ghost32 - - 131 comments

yeah how can i activate the TD units in the RULES? can it work?

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Ghost32
Ghost32 - - 131 comments

will it really work on editing the TD unit on this mod? sir Aro did u lock ur mix files? can i allow the TD units to be available in-game at TI? Sirs just asking the questions,, sorry am not good on English language cause am a native Filipino.

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Rampastring Creator
Rampastring - - 1,187 comments

You will be able to "activate" the TD units by basic Rules.ini editing. I'm not going to tell the exact steps; just get some general TS modding knowledge (the guide I linked is a great place to start) and you'll be able to do it easily.

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Ghost32
Ghost32 - - 131 comments

wow nice gotta try it,, so i will get a XCC utilities?

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Gnio
Gnio - - 503 comments

Yeah, you need that. And it is possible to mod this. But keep it private. thanks Aro :')

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Ghost32
Ghost32 - - 131 comments

well am running out of ideas on how to make it work on the rules.ini am trying hard though

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Ghost32
Ghost32 - - 131 comments

sir Gniolliv,, did u try modding it urself?

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Templarfreak
Templarfreak - - 6,721 comments

Are these an addition or are they going to replace another unit?

Because I just get the vibe it's meant to replace the Grenadier for some strange reason, I don't know why. x.x

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Aro Author
Aro - - 1,971 comments

New infantry, available along with the Siege Infantry once a Tech Center is constructed. GDI Needed a soldier that could handle the Vulcan Cyborg.

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Swirekster
Swirekster - - 560 comments

HANDle the Vulcan Cyborgs?
haha i get it.

hahaha 'cos Cyborgs have no hands hahaha

ha

I...eh

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AirborneSn1p3r
AirborneSn1p3r - - 3,137 comments

very nice, keep up the good work

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Description

In order to combat Nod Cyborgs, GDI in co-operation with GloboTech began construction of heavily armored Exo-Skeletons which were to be piloted by specially and well trained GDI infantry; These pilots soon became known as 'Enforcer' Infantry. Armed with a powerful gauss cannon which is especially effective against armored infantry, they are able to hold-their-own against a good number of vehicles alike.

Whilst an excellent challenger to enemy armor, they are slow-moving and vulnerable to anti-armour infantry such as Tank Hunters, heavier vehicles such as Eclipse tanks also pose a threat to singular Enforcers.

Cost: 700
Requires: Barracks, Technology Center
Primary Weapon: Gauss Cannon
Purpose: Anti-Armour
Firepower: High
Armour: Heavy
Speed: Slow
Tech Level: 7