Back in February 2015, a group project was set up at The Whole Half Life (TWHL). Each mapper would be given a set amount of space in order to create a floor in a tower. The gameplay, appearance and story of each floor is unique, decided by the mapper. After a few months, the final maps were sent to Urby, who linked them together, added a start and end map, and the result was TWHL TOWER!
Thanks for all your comments, the feedback so far has been positive. You can now download the mod, right here on moddb.
Feel free to send your thoughts in a review, a comment or however you fancy. Also, if you upload a play through or a speed run to YouTube or Twitch, be sure to send us a link. We'd love to see how you get on.
All the best,
Urby and the TWHL community.
Hey! Do you want to play TWHL Tower a day earlier than scheduled? Of course you do you dirty little monkey.
After nearly a year of development, arguing, bug fixing and testing, TWHL Tower is nearing its final release online.
This is it. The first release of TWHL Tower by the community at TWHL.info. This download has been tested on Steam and Xash3D by yours truly, and should...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
will there be a 3rd iteration?
there is a source version of the mod in progress
probably dead though
Nice
I found a "FIX" for the Lag Issues, just run the game with "Xash3d" and this mod and any other mods will run smoothly
Hello everyone, I need help, I can run this mod, but it's so lag, anyone knows the fix?
Good mod, I liked the lab complex, Status Reporting and Administration, Crystalline Energy Facility and Rooftop Finale, but I found the jumping puzzle in Riddler's Complex annoying (I didn't know where i had to jump - hints helped me everywhere else, but there they said only to press reset) and I had to noclip in Time Labs, since I could jump with the Tau Canon. I also didn't like finding keycards in upper management, but I liked the combat in that part. What surprised me is that I had to fight alien grunts with just a pistol sometimes, but it was doable on normal. All things considered: mostly good, sometimes even great mod, but has a few annoying moments.
Tried to play this before giving TWHL Tower 2 a go, but at the moment it's literally unplayable. In that I can't get off the ground floor, because the crowbar is dealing 0 damage to the enemies and the vent covers. Is there a console command that can fix that?
This sounds like there is something wrong with your installation. The mod works out of the box with Steam or Xash3D, so long as every file included is put in the correct place.
This comment is currently awaiting admin approval, join now to view.