Tweaked Native 0.2 + Changelogs up to 0.2
Full Version 1 commentFeatures Diplomacy & CTT All changelogs can be found in the description
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Features Diplomacy & CTT All changelogs can be found in the description
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Nexusmods.com? forgot to link the real link
Can you add Forums.taleworlds.com please?
Sorry, i cannot do that
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Version 0.1 Features (Released 30 October 2017):
-Bunduk got better things to fit that he was a guard
-Added "Merchant" troop: This troop can be found in caravan parties and villager parties (the ones who go from their village to the town or castle)
-Added "Camp's Hunter" troop: new unit between watchman and mercenary crossbowman
-Tweaked "Caravan Master" troop's stat to let me fit in the "Merchant" troop
-Added the "Farmer" troop to caravans
-Added the "Watchman" troop to Villager parties and Village defenders (Don't worry, in village raids they are less than 10)
-Added "Forest Bandit Leader" troop
-Added "Mountain Bandit Leader" troop
-Added "Sea Raider Jarl" troop
the rest will be added in following versions
-Added "Sarranid Thrower" troop:this unit can be upgraded from skirmisher
-Added "Sarranid Master Thrower" troop: Master version of the Thrower
-Looters can be found in any of the non-mounted bandits' parties except Sea Raiders
-Most of the outlaw kinds have different colours on the map than before: Mountain bandits are green, Deserters are red, forest bandits are red
-Changed the upgrade path for the bandit kinds, because it didn't make sense to upgrade a better to a weaker class (recruit)
-Looters can now wear "headcloth" and carry practice swords, two handed practice swords, practice staffs with them
Version 0.11 changes (Released: 31 October 2017)
-Added Steppe Bandit Khan troop : this is the leader variation for steppe bandits
-Added Desert Bandit Bey troop : leader variation for desert bandits
-Added Taiga Bandit Boyar troop: leader variation for taiga bandits (tundra)
-Changed the party name "Tundra Bandits" to "Taiga Bandits"
-Reduced the power throw of the Sarranid Master Thrower troop, but gave it higher level so it will be more expensive and it won't be a cheap killer unit
-Tweaks in equipments for the troops i made
Version 0.2 Changes (Released 13 November 2017):
(Rojoyerf joined the developing, so now we have two guys working on stuff)
Moddb.com
-Adding Diplomacy and Custom Troop Tree mods to the mod.
-Adding variations to all the practice weapons (the wooden ones you use in tournament), so when you win over a looter party you won't get bunch of regular ones, there will be such as cracked ones. Also renaming their prefix to "Wooden" instead of Practice
-Adding Townsman to the Caravans
-Adding the "Peasant Rebel" troop into Looter parties (the Peasant Rebel troop is the one when they revolt against tax collecting in quests)
-Adding variation to the "Headcloth" item, explanation the same as i said above about practice weapons
-Renaming Sarranid Throwers to Sarranid Javelinman, and it's master variation too
Would you guys think about adding new items?