Mod that features CTT + Diplomacy. Basically Native

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Tweaked Native 0.2 + Changelogs up to 0.2

Tweaked Native 0.2 + Changelogs up to 0.2

Full Version 1 comment

Features Diplomacy & CTT All changelogs can be found in the description

Comments
Chudlik
Chudlik

Really awesome mod, but i have one bug to report (so far): when you tell your constable to train recruits, the option for changing kingdom colour and troop culture disappears. Having the kingdom colour option in your camp actions would be also preferable.

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The_Scout
The_Scout

Nexusmods.com? forgot to link the real link

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The_Scout
The_Scout

Can you add Forums.taleworlds.com please?

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MakkPeti Creator
MakkPeti

Sorry, i cannot do that

Reply Good karma+2 votes
NaikJoy
NaikJoy

Diplomacy and Custom Troop Tree by MitchelD is a huge +.. There is one problem tho with the Native Warband.. The scenes.. Can you place some custom scenes so I can have normal battles without worrying of climbing steep hills?

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MakkPeti Creator
MakkPeti

Version 0.1 Features (Released 30 October 2017):

-Bunduk got better things to fit that he was a guard
-Added "Merchant" troop: This troop can be found in caravan parties and villager parties (the ones who go from their village to the town or castle)
-Added "Camp's Hunter" troop: new unit between watchman and mercenary crossbowman
-Tweaked "Caravan Master" troop's stat to let me fit in the "Merchant" troop
-Added the "Farmer" troop to caravans
-Added the "Watchman" troop to Villager parties and Village defenders (Don't worry, in village raids they are less than 10)
-Added "Forest Bandit Leader" troop
-Added "Mountain Bandit Leader" troop
-Added "Sea Raider Jarl" troop
the rest will be added in following versions
-Added "Sarranid Thrower" troop:this unit can be upgraded from skirmisher
-Added "Sarranid Master Thrower" troop: Master version of the Thrower
-Looters can be found in any of the non-mounted bandits' parties except Sea Raiders
-Most of the outlaw kinds have different colours on the map than before: Mountain bandits are green, Deserters are red, forest bandits are red
-Changed the upgrade path for the bandit kinds, because it didn't make sense to upgrade a better to a weaker class (recruit)
-Looters can now wear "headcloth" and carry practice swords, two handed practice swords, practice staffs with them

Version 0.11 changes (Released: 31 October 2017)

-Added Steppe Bandit Khan troop : this is the leader variation for steppe bandits
-Added Desert Bandit Bey troop : leader variation for desert bandits
-Added Taiga Bandit Boyar troop: leader variation for taiga bandits (tundra)
-Changed the party name "Tundra Bandits" to "Taiga Bandits"
-Reduced the power throw of the Sarranid Master Thrower troop, but gave it higher level so it will be more expensive and it won't be a cheap killer unit
-Tweaks in equipments for the troops i made

Version 0.2 Changes (Released 13 November 2017):
(Rojoyerf joined the developing, so now we have two guys working on stuff)

Moddb.com

-Adding Diplomacy and Custom Troop Tree mods to the mod.
-Adding variations to all the practice weapons (the wooden ones you use in tournament), so when you win over a looter party you won't get bunch of regular ones, there will be such as cracked ones. Also renaming their prefix to "Wooden" instead of Practice
-Adding Townsman to the Caravans
-Adding the "Peasant Rebel" troop into Looter parties (the Peasant Rebel troop is the one when they revolt against tax collecting in quests)
-Adding variation to the "Headcloth" item, explanation the same as i said above about practice weapons
-Renaming Sarranid Throwers to Sarranid Javelinman, and it's master variation too

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omreogre
omreogre

Would you guys think about adding new items?

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