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Module ceased development months ago, i'm just here to update the status. Turmoil Across the Stars is an mod based on Star Wars Conquest. What it does, is bring the Clone Wars era into the module.
So, i figured that shield bash could be more useful than it is now. So, i made an karate kick animation and another for... receving the kick. These are on experimental level now, but if the system proves to be an success, we may be able to use similar system for other actions, though, that is not sure at all.
These animations are looking amazing keep up the good work!!!
Its amazing!! THIS..IS.. THE REPUBLIC! *Gets kicked in the head
Didnt think that through btw :D The kicks goes to head height, but there are species shorter and taller than this :/
Feels bad being a Wookiee and getting a taste of shoe
This is what I'm thinking right now Youtube.com
Clone troopers huh? lol
I changed the mesh to Sith Trooper to test bumpmapping of their skin. They did not have bumpmaps in CWC, since MB 1.011 does not support bumpmaps on moving objects. In truth theyre Clones wearing the new Phase II armor.
I gotta do something about that backstep it looks clumsier than Jar jar dancing ballet
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Also will the weapon animation change button be x instead of t? It would be a lot smoother since warband does support it.
this is so awsome Dx
Im amused no one noticed how the lightsaber draws an trail when swung
holy crap that looks awesome! Cant wait for release!
Dang, this actually makes me want an Old Republic mod.
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what a jump after that roll, how can i do this :O? For that rolle i need Force jump but I've never jumped so high after that :/