The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Module ceased development months ago, i'm just here to update the status. Turmoil Across the Stars is an mod based on Star Wars Conquest. What it does, is bring the Clone Wars era into the module.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Testing an new usage of (shield bash) system
Post comment Comments
Biospill
Biospill - - 9 comments

These animations are looking amazing keep up the good work!!!

Reply Good karma Bad karma+7 votes
Thorvaldo
Thorvaldo - - 689 comments

Its amazing!! THIS..IS.. THE REPUBLIC! *Gets kicked in the head

Reply Good karma Bad karma+6 votes
DarthMongolTheUnwise Author
DarthMongolTheUnwise - - 1,503 comments

Didnt think that through btw :D The kicks goes to head height, but there are species shorter and taller than this :/

Feels bad being a Wookiee and getting a taste of shoe

Reply Good karma+4 votes
Orflo
Orflo - - 14 comments

This is what I'm thinking right now Youtube.com

Reply Good karma Bad karma+4 votes
TSWG
TSWG - - 71 comments

Clone troopers huh? lol

Reply Good karma Bad karma+2 votes
DarthMongolTheUnwise Author
DarthMongolTheUnwise - - 1,503 comments

I changed the mesh to Sith Trooper to test bumpmapping of their skin. They did not have bumpmaps in CWC, since MB 1.011 does not support bumpmaps on moving objects. In truth theyre Clones wearing the new Phase II armor.

Reply Good karma+1 vote
DarthMongolTheUnwise Author
DarthMongolTheUnwise - - 1,503 comments

I gotta do something about that backstep it looks clumsier than Jar jar dancing ballet

Reply Good karma+2 votes
Guest
Guest - - 689,207 comments

This comment is currently awaiting admin approval, join now to view.

TSWG
TSWG - - 71 comments

Also will the weapon animation change button be x instead of t? It would be a lot smoother since warband does support it.

Reply Good karma Bad karma+1 vote
Darth_grave
Darth_grave - - 1,697 comments

this is so awsome Dx

Reply Good karma Bad karma+1 vote
DarthMongolTheUnwise Author
DarthMongolTheUnwise - - 1,503 comments

Im amused no one noticed how the lightsaber draws an trail when swung

Reply Good karma+2 votes
BraveSirSen
BraveSirSen - - 177 comments

holy crap that looks awesome! Cant wait for release!

Reply Good karma Bad karma+1 vote
SirSmite
SirSmite - - 26 comments

Dang, this actually makes me want an Old Republic mod.

Reply Good karma Bad karma+1 vote
Prommer93
Prommer93 - - 12 comments

what a jump after that roll, how can i do this :O? For that rolle i need Force jump but I've never jumped so high after that :/

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

So, i figured that shield bash could be more useful than it is now. So, i made an karate kick animation and another for... receving the kick. These are on experimental level now, but if the system proves to be an success, we may be able to use similar system for other actions, though, that is not sure at all.