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Module ceased development months ago, i'm just here to update the status. Turmoil Across the Stars is an mod based on Star Wars Conquest. What it does, is bring the Clone Wars era into the module.

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Report RSS Testing 800 Clones of 212th versus 200 droids custom battle (view original)
Testing 800 Clones of 212th versus 200 droids custom battle
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Edna1
Edna1 - - 1,616 comments

Epic!

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DarthMongolTheUnwise Author
DarthMongolTheUnwise - - 1,503 comments

Should we just call you Miss ModDb :D? It seems youre always first to comment...

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MikeTW
MikeTW - - 67 comments

yeah i see her often in warhammer mods and now this? wow

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Guest
Guest - - 689,207 comments

cool photo cant wait to kill all the clones as a sith lord

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Thorvaldo
Thorvaldo - - 689 comments

Those models are amazing! Nice work

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Teeff
Teeff - - 101 comments

What was the verdict of the battle?

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DarthMongolTheUnwise Author
DarthMongolTheUnwise - - 1,503 comments

Verdict? Now there is a word i know not... Its not without a reason they call me Unwise

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aldodf
aldodf - - 369 comments

just...waaaaaaaaaaaaaaaaaaooooooowwwwwwwwwwwwwwwwwwww

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cogius
cogius - - 8 comments

those 3 frames must have been glorius

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DarthMongolTheUnwise Author
DarthMongolTheUnwise - - 1,503 comments

actually it stayed in around 35-50 aslong as they were ordered to hold a place. if imoved them to another position,it was a bit worse, but still bearable. The only times it really went below 10 was when a charge was commanded. You see, MB engine can last numbers of troops pretty well. But the biggest hit on FPS is caused by their Poorly optimized intelligence, which creates their walking route towards their chosen target. BUT, When they are set to going to an certain location, all of them, the engine faces much, much less stress. Having an 500 vs 500 battle would be no issue as long as the troops held their formation. Also, worthy of noting is that at the moment of testing, These armors had no LOD models. It is quite impressive that the engine can sustain such an amount in the first place. Each armor has around 4000 vertices. Due to lack of LOD models, this number equals x 800 = 3 600 000 vertices, which is an absolutely massive amount for MB engine.

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DarthMongolTheUnwise Author
DarthMongolTheUnwise - - 1,503 comments

actually 3 200 000*

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JjForcebreaker
JjForcebreaker - - 904 comments

Looks great.

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law4426
law4426 - - 191 comments

Nice pic, but out of curiosity, shouldn't some of the clones be armed with the DC-15S as well?

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DarthMongolTheUnwise Author
DarthMongolTheUnwise - - 1,503 comments

They indeed are. Look very carefully, and youll see a couple of Carbines parts peeking out from behind others.

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Orflo
Orflo - - 14 comments

Awesome!!!

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TSWG
TSWG - - 71 comments

Here is hoping for no bolt arc for plasma bolts! also it would probably save you alot of time and bugfixing to make the blasters musket itm types instead of cross bow types, the reason i say this is because then blaster ammo would have to be bullet type thus fixing the weird mesh problem swyter had with the shields.

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DarthMongolTheUnwise Author
DarthMongolTheUnwise - - 1,503 comments

I added an invisible dummy mesh for blastersbolts and have ran to no issues with them so far.

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Guest
Guest - - 689,207 comments

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Description

Testing a limit for the engine of MB. I was able to just fine have 8oo troopers on field, as long THEY WERE TOLD TO STAND THEIR GROUND. Apparently calculating the paths for Ai puts much stress for the engine. The armor is made by CrocHunter and me, DC-15a is made by Barf. DC-15S Carbine however is a remake by FooledTrooper.