The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
Module ceased development months ago, i'm just here to update the status. Turmoil Across the Stars is an mod based on Star Wars Conquest. What it does, is bring the Clone Wars era into the module.
Testing a limit for the engine of MB. I was able to just fine have 8oo troopers on field, as long THEY WERE TOLD TO STAND THEIR GROUND. Apparently calculating the paths for Ai puts much stress for the engine. The armor is made by CrocHunter and me, DC-15a is made by Barf. DC-15S Carbine however is a remake by FooledTrooper.
Epic!
Should we just call you Miss ModDb :D? It seems youre always first to comment...
yeah i see her often in warhammer mods and now this? wow
cool photo cant wait to kill all the clones as a sith lord
Those models are amazing! Nice work
What was the verdict of the battle?
Verdict? Now there is a word i know not... Its not without a reason they call me Unwise
just...waaaaaaaaaaaaaaaaaaooooooowwwwwwwwwwwwwwwwwwww
those 3 frames must have been glorius
actually it stayed in around 35-50 aslong as they were ordered to hold a place. if imoved them to another position,it was a bit worse, but still bearable. The only times it really went below 10 was when a charge was commanded. You see, MB engine can last numbers of troops pretty well. But the biggest hit on FPS is caused by their Poorly optimized intelligence, which creates their walking route towards their chosen target. BUT, When they are set to going to an certain location, all of them, the engine faces much, much less stress. Having an 500 vs 500 battle would be no issue as long as the troops held their formation. Also, worthy of noting is that at the moment of testing, These armors had no LOD models. It is quite impressive that the engine can sustain such an amount in the first place. Each armor has around 4000 vertices. Due to lack of LOD models, this number equals x 800 = 3 600 000 vertices, which is an absolutely massive amount for MB engine.
actually 3 200 000*
Looks great.
Nice pic, but out of curiosity, shouldn't some of the clones be armed with the DC-15S as well?
They indeed are. Look very carefully, and youll see a couple of Carbines parts peeking out from behind others.
Awesome!!!
Here is hoping for no bolt arc for plasma bolts! also it would probably save you alot of time and bugfixing to make the blasters musket itm types instead of cross bow types, the reason i say this is because then blaster ammo would have to be bullet type thus fixing the weird mesh problem swyter had with the shields.
I added an invisible dummy mesh for blastersbolts and have ran to no issues with them so far.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.