The survival instinct is universal to all living things - Humans, animals and ... London Commuters? Following a freak cosmic catastrophe which left toxic debris raining down over the South of England, the London Underground became the last bastion of human endurance. Protected from the forces of nature that wreak havoc on the surface, two rival factions of Cockney tunnel rats fight it out for control of the Tube.
Premise
Tube Wars takes the two major genres of post-apocalyptic survival and modern warfare, and mashes them together in a darkly comedic game experience. The subterranean caverns and tunnels of the London Underground, colloquially "The Tube", provide the perfect setting for exciting and variable gameplay, ranging from sudden ambushes to intense wars of attrition. Each player may choose a weapon set, two abilities and a piece of equipment to aid in combat, allowing individual players to create their own style of gameplay: be it a damage-dealing heavy, a stealthy saboteur, a tactical supporter or any mixture of roles.
Features
Tube Wars brings a plethora of new game types building on other popular objective-based modes. Both teams compete against each other to complete the same objectives in game types including:
Players carry a customisable kit consisting of weapons, abilities and specialist equipment. This kit can be altered upon deployment or at specific points in the field. Controlling these caches lends a strategic advantage to your team, allowing you to quickly rearm and adapt to new threats and opportunities. Weapons are far more lethal, but ammunition is limited making caches an essential resource for victory. Combat alterations include:
Support
Tube Wars will be continually updated after initial release. Incremental patches will provide additional content and features, and plans are in place to create a specialised Development Pack to encourage community involvement.
Tube Wars is a team-orientated first person shooter, set in the Underground transit system beneath London. Following a near-apocalyptic event, in which an asteroid broke up in the Earth's atmosphere mere milliseconds before reaching the surface, the South of England became engulfed by a toxic chemical fog from space. Filling the air, the toxin devastated all creatures in it's path. The only ones lucky enough to survive were commuters hidden deep underground, in the Tube. The survivors converted sections of the Underground into living space and food storage, but it wasn't long before supplies - and tempers - wore thin. Fierce fighting broke out between rival groups in a bid to secure the dwindling resources; the war for the Underground was on.
Join with your team to destroy the enemy! Both teams in Tube Wars will be fighting to achieve the same objectives, but in opposition to one another. These objectives vary from map to map, including demolition work, VIP-style missions, and a variation of the game made famous (Or should that be infamous?) by radio program "I'm Sorry I Haven't A Clue", Mornington Crescent - The rules of which are a mystery!
Players choose a weapon set, equipment and specialist enhancements then jump into the fray for intense tactical combat. Portable ticket gate spawn points, hidden supply stores and a varied arsenal ranging from compact pistols and submachineguns to flamethrowers and rocket launchers keep the pressure on and the adrenaline flowing. Success depends on team co-ordination, as individual players will have to adopt roles within the group and support their fellow team mates. Random run-and-gun is out, strategic warfare is in.
Strap up your boots, load your weapons, put on your best cockney accent and strive for victory in the Tube Wars!
update?
keep up the good work!
After a while longer than I'd anticipated, Radiant is back up and running, so let the mapping commence!
I look forward ;)
If you need any help I owe you one.
As it happens my copy of JKA and MD3View are for different operating systems, and I've yet to find a way of making them work together, or a way of cutting MD3View out. If you wouldn't mind, I might ask you to do the menial task of applying my textures to my weapon models at some point. =P
bloody hell this is the best idea ever!
I travel through london regularly, I live in outerlondon, I can picture tube stations in my head perfectly, so I can get some photos for you.
That would be fantastic, thank you very much!
looks cool, but why are you using jedi accademy as an engine?
Because I have it, I know how to mod with it, and it has fairly large player base, despite it's age.