The survival instinct is universal to all living things - Humans, animals and ... London Commuters? Following a freak cosmic catastrophe which left toxic debris raining down over the South of England, the London Underground became the last bastion of human endurance. Protected from the forces of nature that wreak havoc on the surface, two rival factions of Cockney tunnel rats fight it out for control of the Tube.

Premise
Tube Wars takes the two major genres of post-apocalyptic
survival and modern warfare, and mashes them together in a darkly comedic game experience. The subterranean caverns and tunnels of the London Underground, colloquially "The Tube", provide the perfect setting for exciting and variable gameplay, ranging from sudden ambushes to intense wars of attrition. Each player may choose a weapon set, two abilities and a piece of equipment to aid in combat, allowing individual players to create their own style of gameplay: be it a damage-dealing heavy, a stealthy saboteur, a tactical supporter or any mixture of roles.

Features
Tube Wars brings a plethora of new game types building on other popular objective-based modes. Both teams compete against each other to complete the same objectives in game types including:

  • Capture the Flag
  • VIP
  • Domination
  • King of the Hill
  • Demolition
And plenty of others, many of which are map-specific unique variations, ensuring a varied gameplay experience.

Players carry a customisable kit consisting of weapons, abilities and specialist equipment. This kit can be altered upon deployment or at specific points in the field. Controlling these caches lends a strategic advantage to your team, allowing you to quickly rearm and adapt to new threats and opportunities. Weapons are far more lethal, but ammunition is limited making caches an essential resource for victory. Combat alterations include:

  • Faster, more damaging projectiles
  • Reloading and resource management
  • Highly dangerous but scarce explosive devices
  • Flammable and explosive environmental hazards
  • Defensive and offensive abilities and equipment
Tube Wars's combat retains intense first-person action, but also adds an extra layer of tactics and adaptation.

Support
Tube Wars will be continually updated after initial release. Incremental patches will provide additional content and features, and plans are in place to create a specialised Development Pack to encourage community involvement.

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The Lure Of The Underground

Feature

Tube Wars is a team-orientated first person shooter, set in the Underground transit system beneath London. Following a near-apocalyptic event, in which an asteroid broke up in the Earth's atmosphere mere milliseconds before reaching the surface, the South of England became engulfed by a toxic chemical fog from space. Filling the air, the toxin devastated all creatures in it's path. The only ones lucky enough to survive were commuters hidden deep underground, in the Tube. The survivors converted sections of the Underground into living space and food storage, but it wasn't long before supplies - and tempers - wore thin. Fierce fighting broke out between rival groups in a bid to secure the dwindling resources; the war for the Underground was on.

Join with your team to destroy the enemy! Both teams in Tube Wars will be fighting to achieve the same objectives, but in opposition to one another. These objectives vary from map to map, including demolition work, VIP-style missions, and a variation of the game made famous (Or should that be infamous?) by radio program "I'm Sorry I Haven't A Clue", Mornington Crescent - The rules of which are a mystery!

Players choose a weapon set, equipment and specialist enhancements then jump into the fray for intense tactical combat. Portable ticket gate spawn points, hidden supply stores and a varied arsenal ranging from compact pistols and submachineguns to flamethrowers and rocket launchers keep the pressure on and the adrenaline flowing. Success depends on team co-ordination, as individual players will have to adopt roles within the group and support their fellow team mates. Random run-and-gun is out, strategic warfare is in.

Strap up your boots, load your weapons, put on your best cockney accent and strive for victory in the Tube Wars!

Comments  (0 - 10 of 21)
galenmarek49
galenmarek49

update?

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galenmarek49
galenmarek49

keep up the good work!

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BigglesInSpain Creator
BigglesInSpain

After a while longer than I'd anticipated, Radiant is back up and running, so let the mapping commence!

Reply Good karma+2 votes
[USS]Industries™
[USS]Industries™

I look forward ;)

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Suibuku
Suibuku

If you need any help I owe you one.

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BigglesInSpain Creator
BigglesInSpain

As it happens my copy of JKA and MD3View are for different operating systems, and I've yet to find a way of making them work together, or a way of cutting MD3View out. If you wouldn't mind, I might ask you to do the menial task of applying my textures to my weapon models at some point. =P

Reply Good karma+1 vote
xilefian
xilefian

bloody hell this is the best idea ever!
I travel through london regularly, I live in outerlondon, I can picture tube stations in my head perfectly, so I can get some photos for you.

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BigglesInSpain Creator
BigglesInSpain

That would be fantastic, thank you very much!

Reply Good karma+1 vote
dvg94
dvg94

is it a co-op or not?

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BigglesInSpain Creator
BigglesInSpain

Well, it wasn't going to be, but I'm considering having a few co-op maps, set against AI teams of mutated surface-dwellers. (Ooh, a post apocalyptic zombie FPS! How innovative! =P ) I'll see if the idea proves popular.

Reply Good karma+1 vote
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