True Red Alert II is a sequel from another mod that i had tryed to make but my capabilities is resuming to this, some future nearby i can do another mod.

I trying to make a history that will be "If we changed the future , we maked the past" Chrono Sphere the time travell machine, results in the junction of the both games, the past with the future in Red Alert 2.

All other stuff from the original game is keeped except some numbers of
Hitpoints and Damages to balance the game for durable games.

~~~~ MOD is Unfinished (playable) but half-complete ~~~~

~~~~ This MOD will be revised, redesigned and completed someday ~~~~

###### New Units until today:

Allies Infantry:

First Infantry (Attacks air and ground units but smaller armored and smaller damages, can't guarrison)
Allied Medic (Heal's troops on the field)
Allied Mechanic (Repair units on the field)

Allies Vehicles:

Allied Obosolete Harvester (They have 20mm gun and half price)
HumVee (Jeep Successor two crew placement)
APC (Armored Personal Carrier, Medium Machine Gun Transport Troops)
Light Tank (Best choice to attack faster Tank)
Medium Tank (The most strong Tank from Allies)
Allied Mine Layer (With a small gun, plants mine over the map with auto recharge)
Artillery and Veteran Artilley[Howitzer Veteran] (Long Range attack siege damage)
Howitzer is slightly overpowerd and i trying to set him veteran on his build) i'm not getting ;/
Allied Mobile Radar Jammer (Radar Jammer now has maximum sight and a place for a crewman)
Allied Chrono Truck (Ultimate Allied Weapon Chrono Truck had more strong points)

Allies Naval Units:

Allied Naval Transport (Not Amphibious but half price 12 passenger capacity)
Allied GunBoat (Nothing Special only the 120mm GUN can hit naval and ground)
Allied Submarine (10% Weak is a copy stolen from soviets cost 20% more)
Allied Obsolete Destroyer (The old Destroyer in half price)
Allied Obsolete Cruiser (The Old Cruiser but not half price still kickass)

Allies Air Units:

Allied Chinook Transport (Passenger capacity 5 they have now a medium weapon gun)
Apache Chopper (Medium-Strong against ground and air self recharge)
F14 Tomcat Fighter (Strong Fighter, can hit ground and air with long defense range)
F14A Tomcat Fighter from Carrier (Same but slightly weak)
-------------------------------------------------------------------------------------------------------------------------------

Soviet Infantry:

Soviet First Infantry (Attacks air and ground units but smaller armored and smaller damages, can't guarrison)
Soviet Grenadier (Old grenadier, normal damage i don't remember if damages splashes into other units)
Soviet Flame Thrower (Basic generated this funcition is burning alot about three units)

Soviet Vehicles:

Soviet Obosolete Harvester (They have 20mm gun and half price)
Soviet Ranger (Is a Soviet Jeep like the classical from Allies Red Alert 1 two crew placement)
Soviet APC (Soviet APC is bigger than the Allies more crew supports and futurily they will have amphibious capacities)
Soviet Heavy Tank (Slightly better than the Rhino Tank they do two shots indeed)
Soviet Monster Tank (Old Mammoth Tank from Tiberian Dawn now is Monster Tank slightly more powerfull)
Soviet Mine Layer (With a small gun, plants mine over the map with auto recharge)
Soviet Obsolete V2 Rocket (The same from V3 Rocket but half points and half prices)
Soviet Mobile Radar Jammer (Radar Jammer now has maximum sight and a place for a crewman)
Soviet Tesla Truck (Same as the Tesla Tank this unit is smaller price, more range don't remember)
Soviet MAD Tank (Strong earthquake radial damages but damages your self structures)

Soviet Naval:

Soviet Naval Transport (Not Amphibious but half price 12 passenger capacity)
Soviet Missile Submarine (Powerfull submarine can hits naval and ground)

Soviet Air Units:

Soviet Chinook Transport Soviet (Passenger capacity 5 they have now a medium weapon gun)
Soviet Hind Chopper (Medium-Strong against ground and air self recharge)
Soviet Yak (Perfect for killing infantry units but also can kill some vehicles)
Soviet MIG 23 (Primary JetFigher can hit air and ground units)
Soviet MIG 29 (More strong JetFighter can hit air and ground slightly more faster)
SU 34 Full Back (Ultimate Soviet Weapon can hit ground and air more armored and faster)

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This MOD will be free if you want to participate your version will accepted to insert here!
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I have facility for editing the rule.ini, facility with voxels, facility in desgin so a i glad to get some help in Scripts to new events and Structures buildings or already builded ones to increase and finish the mod.

I believe you first can contribuite with "already done scripts" thats more necessary now and "already done Structures" because im not requiring for a one hard job, just easy small jobs, and thanks.

Interested to help? Send me a E-MAIL danielmatosinhosdesouza@hotmail.com or post here in the COMMENTARIES.

Scripts most needed:

Position of the planes in the AirField i don't understand that code.
Put a unit to build already Veteran.
ParaBombs most simple possible.
Para Troopers with 1 tank, 1 IFV, 3 CGI, 3 GI,
Para Troopers for Sovites 4 Flak-Track, 4 Flack Trooper, 4 Conscripts.
GI and CGI deploys(guard) automaticaly when stopped, undeploy on move command.
Last is a problem with helicopters they are not launching their missiles to air combat.

Structures not needed for a while, but i like to receive almost structures that you can have to me, to have new ideas.

~~~~ Outter help; i need to resize voxels to lower sizes and i don't have tools to do it. I have VXLSE-Voxalizer and him only resize bigger sizes.

Thanks! bye

True Red Alert 2 - Summary

True Red Alert 2 - Summary

Feature

True Red Alert 2 is finishing Red Alert 2 & Yuris's Revenge by adding Red Alert 1 units and new units.

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True Red Alert 2 .ZIP version

True Red Alert 2 .ZIP version

Full Version

This is the .ZIP version, just extract in your Red Alert 2 Yuri's Revenge Folder. """extract; D:\YourRedAlert2YR"""

Comments
DXSnakeEater
DXSnakeEater

This is fantastic man, I love the concept. I was personally wanting to make a "Red Alert 2 if it was strictly by Westwood," whereas it'd capture the original dark feel of the early three C&C games instead of the bright, corny, colorful cartoony RA2 we have today (although I still love the crap out of it don't get me wrong)

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IvanderLim
IvanderLim

Your mod has been tracked
The teaser looks gorgeous, can't wait to make a video about it since you release it

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