About RUN/r mode.
This is a new game mode for SWBFII, not easy to make but fully functional. Is not my attempt to make a copy of TRON RUN/r game, no, this is at least 50% a different thing.
Endless runner game mode needs a constant variations, awards and anothers details to get fun playing it, so, in this mode i've added some stuff that you may like.
OBJECTIVE: You need pick up at least 100 energy balls (coins), that are randomly generated in diferent positions around the way accord to dificulty level. more coins picked, more dificulty.
AWARDS: You may pick up 5 types,
BLUE COIN: An wave that begins on the player unit cleans the way from obstacles and pick up coins.
GREEN COIN: X2 multiplier, means that every coin that you picks up will be double in a period of 30 secs. If you pick up a new green coin before that time expires you can increase the multiplier to X4 and may add 30 sec, and the same thing for X8, after the 3th green coin pick you only add 30 secs to timer.
ORANGE COIN: Add 30 secs to the main timer
PURPLE COIN: Platform the avoid you falls in holes and open floors. The effect has a time of 30 secs. If you pick up a new purple coin before time expires that reset the timer to 30 secs.
HOVERBOARD: This is a vehicle that you can dispense if you have chance. By default the player has 3 but you can increase it picking up hoverboards in the way. the vehicle use has a timer of 30secs,Aditionally you can pickup purple coins for extend the use time and may pick up new hoverboards
I'm working to add some features like Bonus Zone and another unit class. Realease is near!