The Trinity Rendering Engine is made by Andrew Lucas, which contains a lot more features, which are even included in Valve's powerful "Source" Engine. Trinity Render is now being wisely used in most of the mods.
Contains the trinity renderer CE v3.08f sdk and v1 sdk, trinity render for AOM, as well as trinity renderers v1.03, v1.13, v3.05f, v3.08f, cbo test map, script tool v1.1.3 & client side entity manager. Making gld src look more and more like src :)
Script tool: It auto generates a texture flag script for the external loader feature in Trinity\Abyss. It is very handy specially in scenarios where hundreds of external high resolution textures must be flagged for in-game usage.
Client Side Entity Manager: see the offline webpage readme.
Installing Trinity Renderers:
How to install : extract on deskop or folder what ever you want , you will got " Trinity , SDK , and some text files " copy all these files and put it into your Half Life folder (not Half life Valve folder ) , start the game , change game to Trinity and enjoys it