Part 1 was released in 2013, but was broken by the Steampipe 2016 update. It is officially not working at this point and no longer in development. There's a fix by Malortie, who managed to reverse engineer parts of the mod and get it running under Source SDK 2013. I am extremely grateful for his efforts - and while it is playable from start to finish - it's using binaries meant for HL2 so the AI, animations and weapons may not work as originally intended and I cannot officially support it. If you'd like to follow my latest project, Trepang2 is a spiritual sequel and you can try out the demo.
Triage is Half-Life meets Call of Duty. Backflashes containing story elements, but mostly shoot and press-on action. The large amount of NPCs and the crosshair aiming system makes it feel more like Call of Duty in gameplay than Half-Life. Also the movement system seemed to have changed, making me unable to strafe and move foward at the same time, much to my annoyance.
Where the MOD receives kudos is certainly the new AI. Enemies react faster and use cover, making firefights quite intense. Sadly the design doesn't rely on this updated intelligence. Instead, combine and rebels move in large packs, being chopped down as cannon fodder with the player somewhere in between. Less NPC's with better placement would make this a lot more interesting.
The current release feels like an early alpha. I was able to walk out of the map, jump into the skybox and I had to reload my game a few times because my actions somehow broke the scripts or just failed on their own. Often it wasn't really clear what I was supposed to do, and the voice-acting didn't help me much. Audio was low volume and there were no subtitles, so I didn't receive any hints. Having a huge message on my screen telling me where to go completely broke any feeling of immersion.
The visuals are below average. Buildings are just blocks and there is hardly any detail. You are mostly on ground level running through straight streets, which isn't what City 17 looks like, or any real city in eastern Europe for that fact.
Even with the low detail, the performance was choppy (even on my high-end gaming system). Source wasn't made to handle so much AI. While I appreciate what the MOD is trying to do (bring huge and intense fights) the current approach isn't working very well. COD can pull it off because of their high production values, but Triage can't. Rethink your design choices and look more at Half-Life than COD for inspiration, then this might actually become a good MOD.
Highest Rated (14 agree) 7/10
This mod didnt get my attention on the moddb page but hey. This mod is "overwhelming" like in the first level you start shooting and blasting everything you see outha nowhere! wich is fun ;P though the first two levels couldf used more Detail like the last 2-3 levels! The city is SO ugly! and flat and empty! the there's almost "nothing" in the skybox on the second level witch makes me sad :( Though after you buckled trough that you get to the 3 level. Witch is lots of fun and stress since you get…
Jan 12 2013 by AncientT