Part 1 was released in 2013, but was broken by the Steampipe 2016 update. It is officially not working at this point and no longer in development. There's a fix by Malortie, who managed to reverse engineer parts of the mod and get it running under Source SDK 2013. I am extremely grateful for his efforts - and while it is playable from start to finish - it's using binaries meant for HL2 so the AI, animations and weapons may not work as originally intended and I cannot officially support it. If you'd like to follow my latest project, Trepang2 is a spiritual sequel and you can try out the demo.

Steampipe broke the mod, but all hope isn't lost! I may not be able to fix the mod, but I could create an ending to it if there's enough interest.

Posted by on

In 2013, the Triage team finally released a buggy, somewhat finished part 1 after 6 years of modding while balancing school/work life and battling Steam issues.

Shortly after the release, the team split up to pursue their individual interests and spend time on their lives outside modding. This, along with the steampipe update and my current full-time job left me with a lot of work to do and very little time or resources. So, unfortunately there hasn't been much progress towards fixing the mod or releasing any other content.

After the steampipe update, the mod stopped working and I didn't have the time or knowledge to get it running again. However, today I was surprised to see Malortie voluntarily released a "patch" (https://www.moddb.com/mods/triage/downloads/triage-patch-source-sdk-2013) by rewriting the binaries in source 2013. It's missing some of the features (the movement, AI, weapon handling, gore effects, hud) so it isn't the same, but it does function from beginning to end, which is really cool and I'm very grateful for his efforts.

I have been messaged a few times by fans asking for me to create more Triage content. I can't promise a lot in my current situation, and I am a bit reluctant to make mods with anything Valve related (lately many modders have been moving to the indie scene, and it's also pretty clear mods and the source engine are not a priority to Valve anymore - which is fair, since they don't make much money off those things).

Anyways, let me know what you think. If there's enough interest, I can probably redo binaries in source 2013 and release a very short conclusion to Triage. This wouldn't be a patch but a couple maps to conclude the story. If not, I may move on to doing something indie related (probably UE4) and perhaps give an early demo to the Triage fans.

BTW, if I remember correctly, I accidentally packaged a prototype map in Triage. You can try it by typing map stealthmission in the console. Be warned, it is buggy and laggy, but if you're desperate to see something Triage-related, it's there!

Comments
Dune_Jumper
Dune_Jumper

A few maps to conclude the story would be cool. Doesn't even have to be that, a patch that brings back all the features would be awesome.

Reply Good karma Bad karma+3 votes
GooberTrooper
GooberTrooper

Might not be worth the trouble, man. It's been two years and a lot of us have moved on. It's more understandable for you to do so as well. The mod ran it's course and I'd rather it be left unconcluded than a subpar conclusion for the sake of closure be made.

Reply Good karma Bad karma+2 votes
flippedoutkyrii Online
flippedoutkyrii

While it's been a very long time, I believe a proper fix should be released to preserve this mod.

An ending to it would be nice as well, as the few glimpses of what Part 2 would have had in store for us in the beta maps released with Triage were a nice treat.

I say give it a shot. It may not garner the attention you would like, it will however bring closure and bring back the features that were sadly missing from the fix.

Reply Good karma Bad karma+2 votes
TimeCrab
TimeCrab

I think you should definitely go for it man. Currently Triage isn't finished. It's a cool mod, but not one that I keep in my library because (not only until recently it didn't work :S ) it isn't a complete project. Ideally, I'd like to see the final levels added into the original mod with the custom programed features patched back in so that it's all one neat and awesome package but I appreciate that it won't happen. Still with the patch Malortie made and an extra few levels that complete the story being released we can play a complete story, that would be the next best thing!

Reply Good karma Bad karma+2 votes
malortie

To Triage development Team,

If you still have the original source files, I would see no problem about updating this patch to include the missing features.

Please, let me know.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Half-Life 2: Episode Two
Contact
Send Message
Release date
Mod watch
Follow
News
Tags
Fix
Browse
News
New
Post news
Report
Report
Share
Related Games
Half-Life 2: Episode Two
Half-Life 2: Episode Two First Person Shooter
Related Groups
Half Life 2 Triage team
Half Life 2 Triage team Developer & Publisher with 5 members
Share and Mod
Share and Mod Hobbies & Interests with 52 members