In 2013, the Triage team finally released a buggy, somewhat finished part 1 after 6 years of modding while balancing school/work life and battling Steam issues.
Shortly after the release, the team split up to pursue their individual interests and spend time on their lives outside modding. This, along with the steampipe update and my current full-time job left me with a lot of work to do and very little time or resources. So, unfortunately there hasn't been much progress towards fixing the mod or releasing any other content.
After the steampipe update, the mod stopped working and I didn't have the time or knowledge to get it running again. However, today I was surprised to see Malortie voluntarily released a "patch" (https://www.moddb.com/mods/triage/downloads/triage-patch-source-sdk-2013) by rewriting the binaries in source 2013. It's missing some of the features (the movement, AI, weapon handling, gore effects, hud) so it isn't the same, but it does function from beginning to end, which is really cool and I'm very grateful for his efforts.
I have been messaged a few times by fans asking for me to create more Triage content. I can't promise a lot in my current situation, and I am a bit reluctant to make mods with anything Valve related (lately many modders have been moving to the indie scene, and it's also pretty clear mods and the source engine are not a priority to Valve anymore - which is fair, since they don't make much money off those things).
Anyways, let me know what you think. If there's enough interest, I can probably redo binaries in source 2013 and release a very short conclusion to Triage. This wouldn't be a patch but a couple maps to conclude the story. If not, I may move on to doing something indie related (probably UE4) and perhaps give an early demo to the Triage fans.
BTW, if I remember correctly, I accidentally packaged a prototype map in Triage. You can try it by typing map stealthmission in the console. Be warned, it is buggy and laggy, but if you're desperate to see something Triage-related, it's there!