So without further ado, i now present to you the Maze Ball 2.0
The new Maze Ball is faster, smoother, sleeker more streamlined and most of all it doesn't get stuck :).
Now the serious bit.
So iv'e been learning the very basics of Softimage XSI how to create a model and export it into the correct places to be recognized and work correctly within the source engine. This goes straight into my newly working 2013 SDK. The old ball i created within the hammer editor and used around 68 triangles, this new version which iv'e so carefully modeled myself contains just over 1000 triangles and is amazingly smooth. Now that i have the basics of this process down i may add a few more bits and bobs including a pickaxe to replace the crowbar.
In the meantime be sure to checkout the current download and as always, enjoy :).