Tour of Duty is a realistic team play mod for Halflife by Valve Software. The game is set at the height of the Vietnam war, between 1967 and 1973 allowing you to relive the conflict fighting either for the United States Marine Corp (USMC) or the Viet Cong (VC)/North Vietnamese Army (NVA). The mod features realistic weapons of the period, and a number of gameplay styles including control point capture, demolition or bombing missions, capture the flag/radio/codemachine and escape and evasion are the currently coded styles. We are also planning on adding rescue missions, where you'll rescue a general or famous figure. We've added support for some vehicles that players can ride into the action in, with guns 'ablazing', right now, we have a huey that players ride to the bomb target zone, and have plans for PT boats in future levels.

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MasterChopChop has a preview of Tour of Duty up over on ActionRealm, it comes with 26 images and covers the main points of the modification. Dont forget to make comments in the mods profile, they love to hear feed back you know, makes them release things quicker. Anyways, get to the preview here.

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MasterChopChop has a preview of Tour of Duty up over on ActionRealm, it comes with 26 images and covers the main points of the modification. Dont forget to make comments in the mods profile, they love to hear feed back you know, makes them release things quicker. Anyways, get to the preview here.

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MasterChopChop
MasterChopChop - - 120 comments

I AM THE GREAT ONE WHO WROTE IT! MWAHAHHAH

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Stryker
Stryker - - 14 comments

dunno, i personally hate the hl engine (aka quake engine)
its good, but nothing extraordinairy, if you'd developped it for a more modern engine i'm sure it would be much much better

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HuntEr Author
HuntEr - - 227 comments

just like all HL mods, I personaly think CS, DOD, FLF, FA and a few other HL mods should go to the Red Faction, be able to blow holes in walls and the floor would make them interesting. Make your own door and attack them from different ways.

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sluggo Creator
sluggo - - 12 comments

Since the question seems to be being raised, and I have a penchant for getting into these kinds of discussions....

Valve's done an excellent job of keeping their platform going, dated as the core engine technology is.

They support us by reading discussion lists and answering developer's questions (i.e. the folks who made the original game, not support drones), and release constant updates to both the core engine code, and the SDK code that we modify.

We've emailed them and got an answer from a real employee with real information, not a '**** off i'm too busy' type response.

The same can't be said for many companies. Valve has also acted as if they view mod authors as either potential independent developers of salable products (ala counter-strike, blueshift, opposing force...), or a fertile pool amongst which to recruit potential employees.

They just opened up the Steam technology to the world this year, which will allow mod developers to sell their mod (for a small fee) in cybercafes (something we disregard mostly in North America where anyone can own a PC, but go to asia, where that's not always the case -- they're huge there). Also, other things can be sold this way, some other gamedev shop talked about trying it out.. I have to admit that speeches on the last day of the GDC are hard for me to keep awake for, particularly once they stray from the technical side as Gabe Newell (sp?) did that day a bit.

Also, I'm a programmer, you're not going to catch me scripting a mod, that may be interesting for the level designers or the modellers out there, but that's not going to give me any experience that I either enjoy, or would be able to market in the workplace. Some 'sdks' are really just scripting engines, which would bore me in a week (not being arrogant or cocky, we all enjoy different things and programming and scripting are not the same, nor do they appeal to the same people).

The last reason to pick this engine in my view is that the mod community for it is one of the largest out there. The number one online game (outside of MMPOGs -- don't know what the number for those compare like) worldwide continues to be Counter-strike, last I checked.

However, those are only my reasons. We all have our own reasons for liking mods. However, I'm not interested in mods for engines I don't play the base game for -- I don't own Unreal because it didn't appeal to me aside from visually, I don't own quake III for the same reason either.

As soon as another company offers this level of commitment to its mod community, I'd consider making a mod using their engine, however, they've all lacked Valve's vision in this department to date. Hopefully they'll learn soon -- Raven who made SOF/SOF2 I'm keeping an eye on, they seem to be getting the message.

But, if you don't want to make a mod for a particular engine, don't.. we didn't ask you to, not sure why you feel the need to comment about them, but it's a free world I guess... Best of luck with your respective projects.

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[ToD]Teufel
[ToD]Teufel - - 1 comments

Remember that when we started this mod, there were no other good engines modable. We started in April of 2001. In that time, MOHAA was released, that would have been a better engine visually. However, it's a year later and still no SDK.

Take that in mind.

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