A Total Conversion Mod for Command and Conquer: Yuri's Revenge, combining the universes of the C&C series and popular japanese curtain-fire shooter: Touhou Project. The mod pits four factions, two teams each, into an all-out war for the mysterious, rapidly growing, yet highly valuable plant called "Gold Rice". The mod will be using Ares for the factions, extra Super Weapons (dubbed Spell Cards), and everything else deemed necessary. Touhou project © Team Shanghai Alice Command and Conquer © Electronic Arts and Westwood
Updated as of April 5th, 2012
Looks too symmetrical... And somewhat bland.
I presume the use of Fairies would be the most effective strategy?
Hmm, that's what I sort of thought when I looked at it a couple more times.
I might've focused too much on balance over looks. I'm still trying to get used to Final Alert 2's slightly awkward interface.
Any suggestions?
P.S.
There are ferry ports capturable across the map (not shown for some reason). Komachi will happily bring in a giant ship to carry vehicles across for a hefty fee. Make use of those instead.
Besides, about more than half of all infantries in the game can fly/swim across water.
Rogue fairies will also be scattered across the river.
If that's the gimmick of the map then it's totally fine.
Could use more props and obstacles though. Like different levels of terrain, all of which I think you can read of the Help File or Forums.
Those rogue fairies is a nice touch.
Yeah, FinalAlert 2 is a bit 'wonky' in my opinion too. But, you can get used to it.
Reminds me of the time I made my biggest(yet unreleased, and probably I lost it already) map for the game, it was called 'Transylvania'. It had various locations including; a desert wasteland, A small town, A forest, A bay that is guarded by Gattling Turrets, A castle, a lost laboratory, and a Secret Island filled with Oil derricks and a Secret Lab but then guarded by rouge Sea Scorpions, Aegis Cruisers and Giant Squids.
I'll keep them in mind.
Thanks for the tips!