Rise of Mordor needs people... you people! If you're interested in joining our awesome development team or simply doing some basic but incredibly helpful tasks such as audio modding, this article is right down your street. The list below gives details of all of the roles we want, so read each one carefully and take your pick!
If you're looking to join the Rise of Mordor team, contact one of us on one of the following email addresses:
Alternatively, feel free to contact us on the official Rise of Mordor Discord server (which you can find here):
- minimagpie1210 (Little Pitchers Have Long Ears)
- Mr.Jox (victimized.)
- Character Artist
You should be familiar with at least a few of the following: Blender, 3Ds Max, Substance Painter, Quixel, xNormal, Marvelous Designer or Zbrush. It is expected of you to know low-to-high (and high-to-low) pipeline, UV unwrapping, texture baking, texturing and skinning (rigging).
- Character Animator
You should be familiar with these tools: 3Ds Max, Maya or Motion Builder. Would be great if you are familiar with MoCap, animation clean-up, animation retargetting, IKs and character rigs but it's not a must-have.
- 2D Artist
For both purposes: creating UI and making unit concepts. Decent Photoshop (or Illustrator) skills and passion of history / Lord of the Rings is required.
- Architectural 3D artist
You should be familiar with either of the following software: 3Ds Max (is a must), Blender or any other modelling software. No texturing skills required.
- Architecture Texture Artist
You should be familiar with Zbrush, Substance Painter and baking sculpts over plane in order to create texture Atlases.
- Audio Crew
No particular skills required. You should be capable of recognising English speech in both native pronunciation and with a foreign accent. Might take quite a bit of your free time though.
- Level Designer
Your duty would be to create custom maps based on existing architecture and by using map making tools.
If you are familiar with programming, especially using C# language and WPF as well as familiar with MVVM, contact Mr.Jox (victimized.). We're developing a tool to make biggest breakthrough in newest total war titles ever. And this is 100% serious.
Don't be shy - we look forward to seeing some new faces around!
P.S. We're not looking for some kind of professionals. Basic skills and understanding is enough. We can help you up your skills as you join the team.
Stormydionosys3 / Bewildered