Total Mayhem takes Total Annihilation, bugfixes and extends it the way Cavedog might have. Early game pace is quicker, many new units added (longtime players may recognise some 3rd-party units), including a whole new 3rd tech level tier. Existing and added units have been bugfixed, rebalanced, re-modeled, re-textured and re-rendered to equal or exceed the standard of the original TA units.

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Status update: ingame shots to be posted by end of the week

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Things have been pretty quiet lately, since I haven't had much time to dedicate towards the mod... but as you can see from the image previews here, there are a bunch of new models to go into beta 6 and they look pretty flash... :)

I hope to have some ingame shots of these new units and models before the end of the week.

As for completion of beta 6 - at this stage, the end of next month looks like a reasonable target.

In the meantime, I hope y'all are having fun with 5.6 :D

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