Total Chaos is a total conversion mod for Doom 2 that runs on the GZDoom source port. The mod is a survival horror set on a remote island known as Fort Oasis. The island was once run by a community of coal miners which one day suddenly disappeared, leaving behind the abandoned concrete jungle to waste away. Something, clearly, has gone very wrong with this place. Upon your arrival at Fort Oasis, you receive a strange radio transmission. Someone wants to be found.
Very well done mod. Definitely worth a try.
Pros:
- Good atmosphere.
- Good ambient sounds.
- Inventory management and crafting.
- Gunplay feels satisfactory.
- Good monster design.
- Good level design.
- Exploration is rewarded.
Cons:
- Item weight problems.
- Weapon balance.
- Inventory is clunky.
- Story is meh once you know it.
Great atmoshpere,
Need some work on difficulty, controls and UI.
just finished the directors cut and was very well entertained
It's so amazin what has been done with the underlying engine here.
The atmosphere was pretty dense and immersive.
Even thou some moments to catch your breath woulkd have been really good.
That goes especally for the music. I was thinking about the old Resident Evil games where you had that "calm down" music after entering a safe room.
Speaking of the sound design.. its really nice. Always keeping the tension up and keeping you on your toes.
What probably bothered me the most was too fight my way throu the first half of the game with crappy stuff that i somehow gathered together and always beeing on the edge of beeing over encumbered. And then going in the second half when i actually was always over encumbered and throwing away stuff all 15 min(ish) cuz i didnt know what was worth carrying till the end of the game.
The item selection by itself was rather good, but the game would really profit of some minor balancing tweaks. But i think that these are issues a second playthrough would definitly make obsolete.
Overall a really nice experience and very impressive work.
Pros - Atmosphere, enemy design, level design, sound design, honestly its just well designed.
Cons - Spent 3/4 of the game over-encumbered and the remaining 1/4 on the verge of becoming over-encumbered.
Item weights should be revised, don't know if doom supports decimal values but definitely something to look into.
Aside from a few moments early on was never in any real danger outside of enemy groups that bordered on BS instant death squads but a liberal application of shotgun to the face of the heavy hitters of the group resolved the problem.
A few buggy collision blockers in weird places, missing things and several dozen rubble things rotated the wrong way but that's of little consequence beyond 'looking weird'
Cant say i like the twist ending i got, hold a great dislike for games that feature the 'it was all in your head / the player dies in the end' trope (why cant it just be mysterious mutant apocalypse for once) but the game was fun enough that it was little more than a slight smear against a ultimately solid experience.